My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Royal Hogs Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Dark Prince Prince
Giant Snowball
Barbarians Royal Hogs
Zap
Firecracker Royal Hogs Dark Prince Prince
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Wizard Royal Hogs Dark Prince
The Log
Firecracker Barbarians Elite Barbarians Royal Hogs Dark Prince Prince
Earthquake
Firecracker Barbarians Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Barbarians Elite Barbarians Wizard Royal Hogs Dark Prince Prince
Fireball
Firecracker Barbarians Elite Barbarians Wizard Royal Hogs
Poison
Firecracker Barbarians Wizard Royal Hogs
Lightning
Elite Barbarians Wizard Dark Prince Prince
Rocket
Barbarians Elite Barbarians Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Dark Prince Barbarians Wizard Royal Hogs Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Firecracker Dark Prince Barbarians

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Royal Hogs Dark Prince Prince
Barbarians
Elite Barbarians
Rage Firecracker Wizard
Wizard
Elite Barbarians Royal Hogs Rage Dark Prince Prince
Royal Hogs
Firecracker Wizard Dark Prince
Rage
Elite Barbarians Wizard Dark Prince Prince
Dark Prince
Prince Firecracker Wizard Royal Hogs Rage
Prince
Dark Prince Firecracker Wizard Rage

Defense Synergies 1 6

Firecracker
Dark Prince Prince
Barbarians
Elite Barbarians
Dark Prince Wizard
Wizard
Elite Barbarians Dark Prince Prince
Royal Hogs
Rage
Dark Prince
Elite Barbarians Firecracker Wizard Prince
Prince
Firecracker Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Barbarians Elite Barbarians Firecracker Dark Prince Prince
Barbarians Prince Elite Barbarians Dark Prince
Barbarians Elite Barbarians Prince Firecracker Dark Prince
Firecracker Barbarians Elite Barbarians Dark Prince Prince
Firecracker Dark Prince
Firecracker Wizard
Barbarians
Barbarians Elite Barbarians Prince
Elite Barbarians Firecracker Barbarians Dark Prince Prince
Barbarians Firecracker Wizard Dark Prince
Firecracker Wizard
Barbarians Prince Elite Barbarians Wizard Dark Prince
Wizard Firecracker Barbarians Dark Prince Prince
Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Prince
Barbarians Wizard Firecracker Elite Barbarians Dark Prince Prince
Firecracker Barbarians Elite Barbarians Wizard Dark Prince Prince
Wizard Firecracker Barbarians Dark Prince
Barbarians Elite Barbarians Prince
Wizard Dark Prince Firecracker Barbarians Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Dark Prince Prince
Firecracker Elite Barbarians Wizard Prince
Barbarians Elite Barbarians Dark Prince Prince
Dark Prince Prince Barbarians Elite Barbarians
Barbarians Elite Barbarians Dark Prince Prince
Firecracker Wizard
Dark Prince Prince Barbarians Elite Barbarians
Barbarians Elite Barbarians Dark Prince Prince
Firecracker Barbarians Elite Barbarians Dark Prince Prince
Barbarians
Barbarians Elite Barbarians Dark Prince Prince
Barbarians Elite Barbarians Dark Prince Prince
Barbarians Elite Barbarians Dark Prince Prince Wizard
Wizard Firecracker Barbarians
Barbarians Elite Barbarians Firecracker Dark Prince Prince
Firecracker Barbarians Elite Barbarians Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Barbarians Dark Prince Prince
Wizard Firecracker Dark Prince
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Elite Barbarians Prince
Firecracker Wizard Dark Prince Prince
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians Prince
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Dark Prince Prince
Firecracker Wizard
Prince
Wizard
Prince
Barbarians
Firecracker Wizard Dark Prince
Firecracker Wizard
Wizard Prince
Firecracker
Elite Barbarians Firecracker Wizard
Firecracker Wizard
Elite Barbarians
Wizard
Firecracker
Prince
Firecracker Wizard
Barbarians Dark Prince Prince
Firecracker Wizard
Firecracker Wizard Dark Prince Prince
Firecracker Wizard
Firecracker Elite Barbarians Dark Prince Prince
Firecracker Elite Barbarians
Firecracker
Firecracker Dark Prince Prince

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