My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Barbarians Witch
The Log
Firecracker Barbarians Witch
Earthquake
Firecracker Tesla Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Baby Dragon Witch
Fireball
Firecracker Tesla Barbarians Baby Dragon Witch
Poison
Firecracker Barbarians Witch
Lightning
Tesla Baby Dragon Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Fireball Baby Dragon Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mega Knight
Firecracker
Baby Dragon Mega Knight
Tesla
Barbarians
Fireball
Arrows Baby Dragon Mega Knight
Baby Dragon
Firecracker Fireball Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Arrows Firecracker Fireball Baby Dragon Witch

Defense Synergies 1 12

Arrows
Mega Knight Tesla Barbarians Fireball
Firecracker
Tesla Baby Dragon Mega Knight
Tesla
Arrows Firecracker Fireball Baby Dragon
Barbarians
Arrows
Fireball
Arrows Tesla Mega Knight
Baby Dragon
Firecracker Tesla Witch Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Arrows Firecracker Fireball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Baby Dragon
Barbarians Firecracker Tesla Witch Mega Knight
Tesla Barbarians Witch Mega Knight
Tesla Barbarians Witch Firecracker Mega Knight
Arrows Firecracker Barbarians Fireball Mega Knight
Arrows Fireball Firecracker Tesla Baby Dragon Mega Knight
Tesla Arrows Firecracker Fireball Baby Dragon Witch
Arrows Tesla Barbarians Fireball Baby Dragon Mega Knight
Tesla Barbarians Witch
Firecracker Tesla Barbarians Mega Knight
Barbarians Witch Arrows Firecracker Tesla Fireball Baby Dragon Mega Knight
Arrows Tesla Firecracker Fireball Baby Dragon Witch
Tesla Barbarians Mega Knight Fireball Witch
Fireball Mega Knight Arrows Firecracker Tesla Barbarians Baby Dragon Witch
Barbarians Tesla Mega Knight
Barbarians Tesla Fireball Mega Knight
Tesla Barbarians Mega Knight Arrows Firecracker Fireball Witch
Arrows Tesla Fireball Mega Knight Firecracker Barbarians Baby Dragon Witch
Arrows Baby Dragon Witch Firecracker Tesla Barbarians Fireball Mega Knight
Barbarians Tesla
Mega Knight Arrows Firecracker Tesla Barbarians Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Tesla Fireball Witch
Fireball Arrows Firecracker Tesla Baby Dragon Mega Knight
Barbarians Mega Knight Witch
Mega Knight Tesla Barbarians Fireball
Barbarians Tesla Witch Mega Knight
Arrows Firecracker Fireball Tesla Baby Dragon Witch
Tesla Barbarians Fireball Witch
Mega Knight Tesla Barbarians
Mega Knight Firecracker Barbarians Fireball Baby Dragon Witch
Witch Tesla Barbarians
Mega Knight Tesla Barbarians Witch
Mega Knight Arrows Barbarians Fireball
Barbarians Mega Knight Tesla Fireball Witch
Firecracker Tesla Barbarians Fireball Baby Dragon Witch Mega Knight
Tesla Barbarians Witch Firecracker Fireball Baby Dragon
Arrows Mega Knight Firecracker Tesla Barbarians Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Firecracker Barbarians Fireball
Fireball Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Fireball Baby Dragon Witch
Arrows Firecracker Baby Dragon Witch
Arrows Fireball Firecracker Baby Dragon
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker Baby Dragon
Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon Witch
Arrows Firecracker Fireball Baby Dragon Mega Knight
Arrows Fireball
Arrows Firecracker Fireball Baby Dragon Mega Knight
Arrows Firecracker Fireball Baby Dragon Witch Mega Knight
Fireball Baby Dragon Mega Knight
Arrows Fireball
Arrows Barbarians Fireball Baby Dragon
Arrows Firecracker Fireball Baby Dragon Witch Mega Knight
Witch
Arrows Firecracker Fireball Baby Dragon Witch
Fireball Arrows Baby Dragon Witch Mega Knight
Fireball Arrows Firecracker Baby Dragon
Arrows Firecracker Fireball Baby Dragon Witch
Firecracker Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Firecracker Fireball
Mega Knight
Arrows Firecracker Fireball
Barbarians Fireball Witch
Fireball Arrows Firecracker Baby Dragon Witch
Arrows Fireball
Fireball Firecracker Baby Dragon Mega Knight
Arrows Firecracker Fireball Baby Dragon
Arrows Fireball
Firecracker Mega Knight
Firecracker Fireball Baby Dragon Witch
Firecracker Fireball Witch
Firecracker Fireball Baby Dragon Witch Mega Knight

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