My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Goblin Cage Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Bandit
Giant Snowball
Bats Royal Hogs
Zap
Bats Firecracker Royal Hogs Bandit
Barbarian Barrel
Knight Firecracker Goblin Cage Royal Hogs Ice Wizard Bandit
The Log
Firecracker Goblin Cage Royal Hogs Bandit
Earthquake
Firecracker Goblin Cage Royal Hogs
Arrows
Bats Firecracker Royal Hogs
Royal Delivery
Bats Knight Firecracker Goblin Cage Royal Hogs Ice Wizard Bandit
Fireball
Firecracker Goblin Cage Royal Hogs Ice Wizard Bandit
Poison
Bats Firecracker Goblin Cage Royal Hogs Ice Wizard
Lightning
Knight Goblin Cage Ice Wizard Bandit
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Firecracker Ice Wizard Bandit Goblin Cage Poison Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Firecracker Ice Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Goblin Cage Royal Hogs Bandit
Knight
Bats Firecracker Royal Hogs Poison Ice Wizard
Firecracker
Knight Bats Goblin Cage Royal Hogs Bandit
Goblin Cage
Bats Firecracker Royal Hogs Bandit
Royal Hogs
Bats Knight Firecracker Goblin Cage Poison Bandit
Poison
Knight Royal Hogs
Ice Wizard
Knight Bandit
Bandit
Bats Firecracker Goblin Cage Royal Hogs Ice Wizard

Defense Synergies 3 14

Bats
Knight Firecracker Goblin Cage Ice Wizard Bandit
Knight
Bats Firecracker Ice Wizard Goblin Cage Poison
Firecracker
Knight Bats Goblin Cage Ice Wizard Bandit
Goblin Cage
Bats Knight Firecracker Poison Ice Wizard Bandit
Royal Hogs
Poison
Knight Goblin Cage Ice Wizard
Ice Wizard
Knight Bats Firecracker Goblin Cage Poison Bandit
Bandit
Bats Firecracker Goblin Cage Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Goblin Cage
Bats Knight Firecracker Goblin Cage Ice Wizard Bandit
Goblin Cage Bats Knight Ice Wizard Bandit
Goblin Cage Bats Knight Firecracker Ice Wizard Bandit
Firecracker Goblin Cage Poison
Bats Firecracker Ice Wizard Bandit
Bats Firecracker Goblin Cage Poison Ice Wizard
Goblin Cage Poison Bandit
Goblin Cage Ice Wizard
Knight Firecracker Ice Wizard Bandit
Bats Poison Ice Wizard Knight Firecracker Bandit
Bats Firecracker Poison Ice Wizard
Goblin Cage Bats Knight Ice Wizard Bandit
Bats Firecracker Goblin Cage Poison
Knight Goblin Cage Bandit
Goblin Cage Bandit
Bats Knight Firecracker Goblin Cage Poison
Goblin Cage Bats Knight Firecracker Ice Wizard Bandit
Goblin Cage Poison Bats Knight Firecracker Ice Wizard Bandit
Goblin Cage
Bats Knight Firecracker Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage Bandit
Poison Bandit Knight Firecracker
Bandit Bats Knight Goblin Cage
Bats Knight Goblin Cage Bandit
Knight Goblin Cage Bandit
Firecracker Poison Bats Ice Wizard
Bats Knight Goblin Cage Ice Wizard Bandit
Knight Goblin Cage
Goblin Cage Bats Knight Firecracker Poison Bandit
Goblin Cage
Bats Knight Goblin Cage
Goblin Cage Poison
Knight Goblin Cage Bandit
Firecracker Goblin Cage
Bats Knight Firecracker Goblin Cage Poison
Bats Poison Firecracker Goblin Cage Ice Wizard
Goblin Cage Ice Wizard
Poison Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Bandit
Firecracker Poison Ice Wizard Bandit
Poison Bandit
Knight Firecracker Poison
Poison Firecracker
Firecracker Poison Bats Ice Wizard
Firecracker Poison
Poison Firecracker Ice Wizard
Poison Firecracker Bandit
Bats Poison
Firecracker Poison Knight Bandit
Poison Firecracker
Poison Knight Firecracker Bandit
Firecracker Poison Bandit
Firecracker Poison
Firecracker Poison Bandit
Firecracker Poison Bandit
Poison
Bats
Firecracker Poison Bandit
Firecracker Poison
Poison
Poison
Poison
Firecracker Poison Ice Wizard
Firecracker Poison Ice Wizard Bandit
Poison Bandit
Poison Firecracker Bandit
Poison Bats Firecracker Ice Wizard
Bats Firecracker Poison
Poison Bandit
Firecracker Poison
Firecracker Poison
Bats Bandit
Poison Firecracker Ice Wizard
Poison Knight Firecracker
Firecracker Poison
Poison
Firecracker
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker Bandit
Firecracker
Poison

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