My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Balloon Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Balloon Ram Rider
Giant Snowball
Royal Hogs Wall Breakers Balloon Ram Rider
Zap
Royal Hogs Wall Breakers Balloon Ram Rider
Barbarian Barrel
Royal Hogs Wall Breakers Ice Wizard
The Log
Royal Hogs Wall Breakers Ram Rider
Earthquake
Royal Hogs
Arrows
Royal Hogs Wall Breakers
Royal Delivery
Royal Hogs Wall Breakers Balloon Ice Wizard Ram Rider
Fireball
Royal Hogs Wall Breakers Balloon Ice Wizard Ram Rider
Poison
Royal Hogs Balloon Ice Wizard
Lightning
Balloon Ice Wizard Ram Rider
Rocket
Royal Hogs Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers The Log Ice Wizard Golden Knight Royal Hogs Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers The Log Ice Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Ram Rider Royal Hogs Wall Breakers The Log Ice Wizard
Royal Hogs
Zap The Log
Wall Breakers
Zap Balloon The Log
Balloon
Zap Wall Breakers The Log Ice Wizard Golden Knight
The Log
Zap Royal Hogs Wall Breakers Balloon Ram Rider
Ice Wizard
Zap Balloon Ram Rider
Ram Rider
Zap The Log Ice Wizard Golden Knight
Golden Knight
Balloon Ram Rider

Defense Synergies 0 8

Zap
The Log Ice Wizard Ram Rider Golden Knight
Royal Hogs
Wall Breakers
Balloon
The Log
Zap Ice Wizard Ram Rider Golden Knight
Ice Wizard
Zap The Log Golden Knight
Ram Rider
Zap The Log
Golden Knight
Zap The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Ram Rider Golden Knight
Zap The Log Ice Wizard Ram Rider
Ram Rider Ice Wizard
Ice Wizard Ram Rider
The Log
The Log Zap Ice Wizard
Ram Rider Zap Ice Wizard
Zap The Log Ram Rider Golden Knight
Ice Wizard
Ice Wizard
Ice Wizard Zap The Log Ram Rider
Zap Ice Wizard Ram Rider
Zap The Log Ice Wizard Ram Rider
Zap The Log Golden Knight
Ram Rider
Zap The Log Ram Rider
Zap The Log Ice Wizard Ram Rider Golden Knight
Zap The Log Ice Wizard Ram Rider
Ram Rider
The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap The Log
Zap The Log Ram Rider Golden Knight
Zap The Log Ram Rider
Ram Rider
Zap Ice Wizard Ram Rider
Ice Wizard Ram Rider
Zap The Log
Golden Knight
Zap The Log
Ram Rider Golden Knight
Zap The Log Golden Knight
Zap The Log Ice Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
Zap The Log Ice Wizard Ram Rider Golden Knight
The Log
The Log
Zap The Log
Zap Ice Wizard Ram Rider
The Log
The Log Zap Ice Wizard Ram Rider
The Log Zap Ram Rider Golden Knight
Zap The Log Ram Rider Golden Knight
Zap
The Log Golden Knight
Zap The Log
Zap The Log Golden Knight
The Log
Zap The Log
Zap The Log Golden Knight
The Log
The Log
Zap The Log
Zap The Log Ice Wizard
The Log Zap Ice Wizard Ram Rider Golden Knight
Zap The Log Ram Rider Golden Knight
Zap The Log Golden Knight
Zap Ice Wizard
Zap
Zap The Log
Zap
The Log
Zap
Zap Ice Wizard Ram Rider
The Log
The Log Zap
Zap
Zap The Log Golden Knight
Zap
Zap The Log Golden Knight

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