My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Phoenix Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Dart Goblin Zappies Balloon
Zap
Goblin Gang Dart Goblin Zappies Inferno Tower Balloon
Barbarian Barrel
Goblin Gang Dart Goblin Zappies Inferno Tower
The Log
Goblin Gang Dart Goblin Zappies
Earthquake
Goblin Gang Zappies Inferno Tower
Arrows
Goblin Gang Dart Goblin Zappies
Royal Delivery
Goblin Gang Dart Goblin Zappies Balloon
Fireball
Goblin Gang Dart Goblin Zappies Inferno Tower Balloon
Poison
Goblin Gang Dart Goblin Zappies Inferno Tower Balloon
Lightning
Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Tornado Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Dart Goblin Tornado Zappies Freeze Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Dart Goblin Tornado

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Balloon
Dart Goblin
Goblin Gang Balloon
Zappies
Rage Balloon
Inferno Tower
Rage
Balloon Zappies
Tornado
Freeze Balloon
Freeze
Balloon Tornado
Balloon
Rage Freeze Goblin Gang Dart Goblin Zappies Tornado

Defense Synergies 1 7

Goblin Gang
Inferno Tower Dart Goblin Zappies
Dart Goblin
Goblin Gang Zappies Inferno Tower Tornado
Zappies
Goblin Gang Dart Goblin Tornado
Inferno Tower
Goblin Gang Dart Goblin Tornado
Rage
Tornado
Dart Goblin Zappies Inferno Tower
Freeze
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Zappies Inferno Tower
Inferno Tower Goblin Gang Dart Goblin Zappies
Goblin Gang Inferno Tower Tornado Dart Goblin Zappies Freeze
Inferno Tower Goblin Gang Dart Goblin Zappies
Tornado
Goblin Gang Tornado Freeze Dart Goblin Zappies
Dart Goblin Inferno Tower Tornado Goblin Gang Zappies Freeze
Dart Goblin Inferno Tower
Zappies Inferno Tower Goblin Gang Tornado
Goblin Gang Tornado Dart Goblin Zappies Inferno Tower
Goblin Gang Dart Goblin Zappies Tornado Freeze
Inferno Tower Goblin Gang Dart Goblin Zappies Tornado
Inferno Tower Goblin Gang Zappies Freeze
Goblin Gang Dart Goblin Zappies Tornado Freeze
Inferno Tower Goblin Gang Zappies
Inferno Tower Tornado Goblin Gang Zappies Freeze
Goblin Gang Zappies Inferno Tower Tornado
Goblin Gang Dart Goblin Zappies Tornado
Tornado Freeze Dart Goblin Zappies
Dart Goblin Zappies Inferno Tower Tornado
Goblin Gang Dart Goblin Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Inferno Tower
Goblin Gang
Goblin Gang Zappies Inferno Tower
Goblin Gang Zappies Inferno Tower Tornado
Inferno Tower Goblin Gang Zappies
Goblin Gang Dart Goblin Zappies Tornado Freeze
Goblin Gang Dart Goblin Zappies Inferno Tower
Inferno Tower Zappies
Freeze Zappies Inferno Tower Tornado
Inferno Tower Goblin Gang Dart Goblin Zappies
Dart Goblin Zappies Inferno Tower
Tornado
Goblin Gang Zappies Inferno Tower
Dart Goblin Zappies
Goblin Gang Zappies Inferno Tower Dart Goblin Tornado Freeze
Dart Goblin Zappies Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze
Dart Goblin Tornado
Dart Goblin
Dart Goblin Freeze
Dart Goblin Tornado Freeze
Dart Goblin Tornado
Dart Goblin Tornado Freeze
Dart Goblin Tornado
Goblin Gang Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin
Dart Goblin Freeze
Dart Goblin
Dart Goblin
Dart Goblin
Tornado Freeze
Dart Goblin
Dart Goblin Tornado
Tornado
Tornado
Tornado Freeze
Dart Goblin Tornado
Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Zappies Freeze
Dart Goblin
Zappies Freeze
Goblin Gang Dart Goblin Zappies Freeze
Dart Goblin Zappies Tornado
Freeze
Goblin Gang Dart Goblin
Dart Goblin
Tornado
Dart Goblin
Goblin Gang Dart Goblin Zappies Tornado Freeze
Dart Goblin Zappies Tornado
Dart Goblin Tornado Freeze

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