My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Void Phoenix Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Baby Dragon Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Giant Skeleton Bandit Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Baby Dragon Giant Skeleton Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Giant Skeleton Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Giant Skeleton Bandit Ram Rider
Giant Snowball
Goblin Gang Royal Hogs Baby Dragon Ram Rider
Zap
Goblin Gang Firecracker Royal Hogs Bandit Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Royal Hogs Giant Skeleton Bandit
The Log
Goblin Gang Firecracker Royal Hogs Giant Skeleton Bandit Ram Rider
Earthquake
Goblin Gang Firecracker Royal Hogs
Arrows
Goblin Gang Firecracker Royal Hogs
Royal Delivery
Goblin Gang Firecracker Royal Hogs Baby Dragon Giant Skeleton Bandit Mother Witch Ram Rider
Fireball
Goblin Gang Firecracker Royal Hogs Baby Dragon Bandit Mother Witch Ram Rider
Poison
Goblin Gang Firecracker Royal Hogs Mother Witch
Lightning
Baby Dragon Bandit Mother Witch Ram Rider
Rocket
Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Bandit Baby Dragon Mother Witch Royal Hogs Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Bandit Baby Dragon

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Royal Hogs Baby Dragon Giant Skeleton Bandit
Firecracker
Goblin Gang Royal Hogs Baby Dragon Giant Skeleton Bandit Ram Rider
Royal Hogs
Mother Witch Goblin Gang Firecracker Bandit
Baby Dragon
Goblin Gang Firecracker Giant Skeleton Bandit Ram Rider
Giant Skeleton
Goblin Gang Firecracker Baby Dragon Bandit Mother Witch
Bandit
Goblin Gang Firecracker Royal Hogs Baby Dragon Giant Skeleton Ram Rider
Mother Witch
Royal Hogs Giant Skeleton Ram Rider
Ram Rider
Firecracker Baby Dragon Bandit Mother Witch

Defense Synergies 0 11

Goblin Gang
Firecracker Giant Skeleton Bandit
Firecracker
Goblin Gang Baby Dragon Giant Skeleton Bandit
Royal Hogs
Baby Dragon
Firecracker Giant Skeleton Bandit Mother Witch
Giant Skeleton
Goblin Gang Firecracker Baby Dragon Mother Witch
Bandit
Goblin Gang Firecracker Baby Dragon Ram Rider
Mother Witch
Baby Dragon Giant Skeleton
Ram Rider
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon Ram Rider
Goblin Gang Firecracker Bandit Ram Rider
Goblin Gang Ram Rider Giant Skeleton Bandit
Goblin Gang Firecracker Bandit Ram Rider
Firecracker Giant Skeleton
Goblin Gang Firecracker Baby Dragon Bandit Mother Witch
Ram Rider Goblin Gang Firecracker Baby Dragon
Baby Dragon Giant Skeleton Bandit Ram Rider
Goblin Gang
Goblin Gang Firecracker Giant Skeleton Bandit
Goblin Gang Mother Witch Firecracker Baby Dragon Giant Skeleton Bandit Ram Rider
Goblin Gang Firecracker Baby Dragon Ram Rider
Goblin Gang Giant Skeleton Bandit Ram Rider
Goblin Gang Firecracker Baby Dragon
Goblin Gang Bandit Ram Rider
Goblin Gang Bandit Ram Rider
Goblin Gang Firecracker
Goblin Gang Firecracker Baby Dragon Bandit Ram Rider
Baby Dragon Firecracker Giant Skeleton Bandit Mother Witch Ram Rider
Ram Rider
Goblin Gang Firecracker Baby Dragon Giant Skeleton Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton Bandit
Bandit Goblin Gang Firecracker Baby Dragon
Goblin Gang Giant Skeleton Bandit Ram Rider
Goblin Gang Giant Skeleton Bandit Ram Rider
Giant Skeleton Goblin Gang Bandit Ram Rider
Firecracker Mother Witch Goblin Gang Baby Dragon Ram Rider
Goblin Gang Giant Skeleton Bandit Ram Rider
Giant Skeleton
Giant Skeleton Firecracker Baby Dragon Bandit
Goblin Gang
Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Bandit Ram Rider
Firecracker Baby Dragon
Goblin Gang Firecracker Baby Dragon Giant Skeleton
Firecracker Baby Dragon Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Giant Skeleton Bandit
Firecracker Baby Dragon Bandit Ram Rider
Baby Dragon Giant Skeleton Bandit
Firecracker Giant Skeleton
Firecracker Baby Dragon
Firecracker Mother Witch Baby Dragon Ram Rider
Firecracker Baby Dragon
Firecracker Baby Dragon Ram Rider
Firecracker Bandit Ram Rider
Goblin Gang
Firecracker Bandit Ram Rider
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Mother Witch
Baby Dragon Giant Skeleton
Baby Dragon
Firecracker Mother Witch Baby Dragon
Firecracker Baby Dragon Bandit Ram Rider
Baby Dragon Bandit Ram Rider
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon Mother Witch
Firecracker
Bandit
Firecracker
Giant Skeleton
Firecracker
Goblin Gang Bandit
Firecracker Baby Dragon Ram Rider
Goblin Gang Firecracker Baby Dragon
Firecracker Baby Dragon
Giant Skeleton
Firecracker
Goblin Gang Firecracker Baby Dragon Giant Skeleton
Firecracker
Firecracker Baby Dragon Giant Skeleton Bandit

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