My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie X-Bow Royal Ghost Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie X-Bow Royal Ghost Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Lava Hound
Giant Snowball
Miner Lava Hound
Zap
X-Bow Lava Hound
Barbarian Barrel
Valkyrie X-Bow Royal Ghost Magic Archer
The Log
X-Bow
Earthquake
X-Bow
Arrows
Lava Hound
Royal Delivery
Valkyrie Miner Royal Ghost Magic Archer Lava Hound
Fireball
X-Bow Magic Archer Lava Hound
Poison
X-Bow Magic Archer Lava Hound
Lightning
Ice Golem Valkyrie X-Bow Magic Archer
Rocket
Valkyrie X-Bow Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Valkyrie Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Valkyrie Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Miner Royal Ghost Valkyrie Magic Archer X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Arrows Miner Royal Ghost

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound X-Bow Miner
Ice Golem
X-Bow Miner Magic Archer
Valkyrie
X-Bow Royal Ghost Magic Archer
X-Bow
Ice Golem Arrows Valkyrie
Miner
Lava Hound Arrows Ice Golem Royal Ghost Magic Archer
Royal Ghost
Valkyrie Miner Magic Archer
Magic Archer
Ice Golem Valkyrie Miner Royal Ghost Lava Hound
Lava Hound
Arrows Miner Magic Archer

Defense Synergies 1 6

Arrows
Ice Golem Valkyrie
Ice Golem
X-Bow Arrows Royal Ghost Magic Archer
Valkyrie
Arrows X-Bow Magic Archer
X-Bow
Ice Golem Valkyrie
Miner
Royal Ghost
Ice Golem
Magic Archer
Ice Golem Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Valkyrie X-Bow Magic Archer
Valkyrie X-Bow
Valkyrie
Valkyrie
Arrows Valkyrie X-Bow
Arrows Valkyrie X-Bow Royal Ghost Magic Archer
Arrows X-Bow Magic Archer
Arrows Ice Golem Valkyrie X-Bow Magic Archer
X-Bow
Ice Golem Valkyrie Miner Royal Ghost
Valkyrie Arrows Ice Golem X-Bow Royal Ghost Magic Archer
Arrows Magic Archer
Valkyrie X-Bow
Valkyrie Arrows X-Bow Royal Ghost Magic Archer
X-Bow
X-Bow
Arrows Valkyrie X-Bow
Arrows Valkyrie X-Bow Royal Ghost Magic Archer
Arrows Valkyrie Ice Golem Royal Ghost Magic Archer
Valkyrie Royal Ghost Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem X-Bow Royal Ghost
Arrows Ice Golem Valkyrie X-Bow Miner Royal Ghost Magic Archer
Ice Golem Valkyrie
Valkyrie Ice Golem X-Bow
Valkyrie
Arrows Ice Golem Magic Archer
Ice Golem Valkyrie
Valkyrie
Ice Golem Valkyrie X-Bow Magic Archer
Valkyrie
Arrows Valkyrie
Ice Golem Valkyrie
Valkyrie Magic Archer
Ice Golem Valkyrie X-Bow Magic Archer
Arrows Valkyrie Ice Golem Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Ice Golem Valkyrie X-Bow Royal Ghost
Arrows X-Bow Miner Royal Ghost Magic Archer
Arrows X-Bow Miner Magic Archer
Arrows Ice Golem Valkyrie
Arrows Valkyrie Magic Archer
Arrows Ice Golem Magic Archer
Arrows Magic Archer
Arrows X-Bow Ice Golem Magic Archer
Arrows Miner X-Bow
X-Bow
Miner Arrows Valkyrie X-Bow Magic Archer
Arrows Magic Archer
Ice Golem Miner Magic Archer
Arrows X-Bow Magic Archer
Arrows Ice Golem X-Bow Magic Archer
X-Bow Arrows Magic Archer
Magic Archer Arrows X-Bow
Arrows
Arrows X-Bow Magic Archer
Arrows Valkyrie X-Bow Miner Magic Archer
X-Bow Magic Archer
Arrows
X-Bow
Arrows X-Bow
Arrows Ice Golem Valkyrie Magic Archer
Arrows X-Bow Miner Royal Ghost Magic Archer
Arrows X-Bow Miner Magic Archer
Miner Arrows X-Bow Magic Archer
Arrows Ice Golem X-Bow Magic Archer
Arrows X-Bow Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
X-Bow Magic Archer
Arrows Magic Archer
Arrows
Miner Valkyrie Magic Archer
Arrows Ice Golem Magic Archer
Arrows
Magic Archer
Magic Archer
X-Bow Miner Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: