My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Godly!

2 problems 1 warnings Why?

Missing cards in your collection

Little Prince Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Royal Giant Elixir Golem Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Royal Giant Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Royal Giant Elixir Golem
Giant Snowball
Spear Goblins Bomber Goblin Gang Goblin Hut
Zap
Spear Goblins Bomber Goblin Gang Royal Giant Goblin Hut
Barbarian Barrel
Spear Goblins Bomber Goblin Gang Elixir Golem Goblin Hut
The Log
Spear Goblins Bomber Goblin Gang Royal Giant Elixir Golem Goblin Hut
Earthquake
Spear Goblins Bomber Goblin Gang Elixir Golem Goblin Hut
Arrows
Spear Goblins Bomber Goblin Gang Goblin Hut
Royal Delivery
Spear Goblins Bomber Goblin Gang Elixir Golem Goblin Hut
Fireball
Bomber Goblin Gang Elixir Golem Goblin Hut
Poison
Spear Goblins Bomber Goblin Gang Elixir Golem Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Goblin Gang Elixir Golem Fireball Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Royal Giant Elixir Golem Goblin Hut
Bomber
Royal Giant Elixir Golem
Arrows
Royal Giant Fireball Elixir Golem
Goblin Gang
Spear Goblins Royal Giant Elixir Golem Goblin Hut
Royal Giant
Bomber Arrows Fireball Spear Goblins Goblin Gang Goblin Hut
Elixir Golem
Spear Goblins Bomber Arrows Goblin Gang Fireball Goblin Hut
Fireball
Arrows Royal Giant Elixir Golem
Goblin Hut
Spear Goblins Goblin Gang Royal Giant Elixir Golem

Defense Synergies 0 7

Spear Goblins
Arrows Goblin Gang Goblin Hut
Bomber
Arrows
Spear Goblins Fireball Goblin Hut
Goblin Gang
Spear Goblins Goblin Hut
Royal Giant
Elixir Golem
Fireball
Arrows Goblin Hut
Goblin Hut
Spear Goblins Arrows Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Fireball Goblin Hut
Bomber Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Bomber
Goblin Hut Bomber Goblin Gang
Bomber Arrows Fireball
Arrows Goblin Gang Fireball Spear Goblins Bomber
Spear Goblins Arrows Goblin Gang Fireball Goblin Hut
Arrows Fireball
Goblin Gang Goblin Hut
Goblin Gang Spear Goblins Bomber
Goblin Gang Spear Goblins Bomber Arrows Fireball Goblin Hut
Arrows Spear Goblins Goblin Gang Fireball Goblin Hut
Goblin Hut Bomber Goblin Gang Fireball
Bomber Fireball Arrows Goblin Gang Goblin Hut
Goblin Gang Goblin Hut
Goblin Gang Fireball Goblin Hut
Bomber Arrows Goblin Gang Fireball Goblin Hut
Arrows Fireball Spear Goblins Bomber Goblin Gang Goblin Hut
Arrows Spear Goblins Bomber Fireball Goblin Hut
Goblin Hut
Bomber Goblin Gang Spear Goblins Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Fireball Goblin Hut
Fireball Bomber Arrows Goblin Gang
Goblin Gang Spear Goblins Goblin Hut
Goblin Gang Fireball
Goblin Gang Goblin Hut
Arrows Fireball Goblin Gang Goblin Hut
Goblin Gang Spear Goblins Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut
Goblin Gang Goblin Hut
Goblin Hut
Arrows Fireball
Goblin Gang Fireball
Bomber Fireball
Goblin Gang Goblin Hut Spear Goblins Bomber Fireball
Arrows Bomber Fireball Goblin Hut
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Hut
Arrows Fireball
Bomber Fireball Arrows
Arrows Fireball Spear Goblins
Bomber Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Arrows Fireball
Fireball Arrows
Fireball Goblin Hut
Arrows Fireball
Arrows Fireball Goblin Hut
Spear Goblins Bomber Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball Goblin Hut
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Goblin Gang Fireball Goblin Hut
Fireball Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Bomber Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball

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