My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Bandit Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Fisherman
Giant Snowball
Goblin Barrel Witch Princess Fisherman
Zap
Goblin Barrel Witch Princess Bandit Fisherman
Barbarian Barrel
Goblin Barrel Witch Princess Bandit Electro Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Witch Princess Bandit Fisherman
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Princess
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Witch Princess Bandit Fisherman Electro Wizard
Fireball
Goblin Barrel Witch Princess Bandit Fisherman Electro Wizard
Poison
Witch Princess Fisherman Electro Wizard
Lightning
Mini P.E.K.K.A Witch Bandit Fisherman Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Princess Bandit Fisherman Mini P.E.K.K.A Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Princess Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Mini P.E.K.K.A Witch Princess Bandit Fisherman
Mini P.E.K.K.A
Zap Princess Electro Wizard
Goblin Barrel
Princess Bandit
Witch
Zap Bandit
Princess
Zap Mini P.E.K.K.A Goblin Barrel
Bandit
Zap Goblin Barrel Witch Electro Wizard
Fisherman
Zap
Electro Wizard
Zap Mini P.E.K.K.A Bandit

Defense Synergies 3 13

Zap
Mini P.E.K.K.A Electro Wizard Witch Princess Bandit Fisherman
Mini P.E.K.K.A
Zap Electro Wizard Witch Princess Fisherman
Goblin Barrel
Witch
Zap Mini P.E.K.K.A Bandit Fisherman Electro Wizard
Princess
Zap Mini P.E.K.K.A Bandit
Bandit
Zap Witch Princess Fisherman Electro Wizard
Fisherman
Zap Mini P.E.K.K.A Witch Bandit
Electro Wizard
Zap Mini P.E.K.K.A Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Mini P.E.K.K.A Zap Witch Bandit Fisherman Electro Wizard
Mini P.E.K.K.A Witch Fisherman Bandit Electro Wizard
Mini P.E.K.K.A Witch Bandit Fisherman Electro Wizard
Mini P.E.K.K.A Princess
Zap Bandit Electro Wizard
Electro Wizard Zap Witch Princess
Zap Bandit Electro Wizard
Mini P.E.K.K.A Witch Princess Fisherman
Mini P.E.K.K.A Bandit Fisherman Electro Wizard
Witch Electro Wizard Zap Princess Bandit Fisherman
Zap Witch Princess Electro Wizard
Mini P.E.K.K.A Zap Witch Bandit Electro Wizard
Zap Mini P.E.K.K.A Witch Princess Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard
Zap Mini P.E.K.K.A Bandit Fisherman Electro Wizard
Mini P.E.K.K.A Witch Fisherman Electro Wizard
Zap Witch Bandit Fisherman Electro Wizard
Zap Witch Princess Bandit Fisherman Electro Wizard
Mini P.E.K.K.A Fisherman Electro Wizard
Mini P.E.K.K.A Witch Bandit Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Bandit Fisherman Electro Wizard
Bandit Electro Wizard Zap Mini P.E.K.K.A Fisherman
Bandit Zap Mini P.E.K.K.A Witch Fisherman Electro Wizard
Mini P.E.K.K.A Zap Bandit Fisherman Electro Wizard
Mini P.E.K.K.A Witch Bandit Fisherman
Zap Witch Princess Electro Wizard
Mini P.E.K.K.A Witch Bandit Electro Wizard
Mini P.E.K.K.A Fisherman
Zap Electro Wizard Mini P.E.K.K.A Witch Bandit
Witch
Mini P.E.K.K.A Witch
Zap Electro Wizard
Mini P.E.K.K.A Witch Bandit
Witch Princess
Witch Electro Wizard Zap Mini P.E.K.K.A Fisherman
Zap Mini P.E.K.K.A Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Bandit
Zap Princess Bandit Fisherman Electro Wizard
Bandit
Zap
Zap Witch Princess
Witch Princess
Zap Princess
Zap Bandit Fisherman
Mini P.E.K.K.A Fisherman Electro Wizard
Zap Princess Bandit Fisherman Electro Wizard
Zap Princess
Princess Bandit Fisherman
Princess Bandit Fisherman
Princess Zap Fisherman
Zap Witch Princess Bandit
Princess Bandit
Mini P.E.K.K.A Fisherman
Zap Mini P.E.K.K.A Princess Bandit Fisherman Electro Wizard
Zap Witch Princess
Princess
Fisherman
Zap
Zap Witch Princess
Witch Fisherman
Zap Witch Princess Bandit Fisherman Electro Wizard
Zap Witch Princess Bandit Fisherman
Zap Bandit Fisherman
Zap Witch Princess Electro Wizard
Zap Electro Wizard Witch
Mini P.E.K.K.A
Zap Bandit
Zap Princess Electro Wizard
Princess
Zap Electro Wizard Witch Princess Bandit
Zap Witch Princess Electro Wizard
Mini P.E.K.K.A Princess Electro Wizard
Zap Princess
Zap
Zap Witch Princess Electro Wizard
Zap Witch Princess Electro Wizard
Zap Witch Princess Bandit Electro Wizard

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