My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Barbarian Hut Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Balloon
Giant Snowball
Royal Recruits Royal Hogs Witch Balloon
Zap
Inferno Tower Royal Hogs Witch Balloon
Barbarian Barrel
Royal Recruits Inferno Tower Wizard Royal Hogs Barbarian Hut Witch
The Log
Royal Recruits Royal Hogs Barbarian Hut Witch
Earthquake
Inferno Tower Royal Hogs Barbarian Hut Witch
Arrows
Royal Recruits Royal Hogs Witch
Royal Delivery
Royal Recruits Wizard Royal Hogs Witch Balloon
Fireball
Inferno Tower Wizard Royal Hogs Barbarian Hut Witch Balloon
Poison
Royal Recruits Inferno Tower Wizard Royal Hogs Barbarian Hut Witch Balloon
Lightning
Inferno Tower Wizard Barbarian Hut Witch Balloon
Rocket
Inferno Tower Wizard Royal Hogs Barbarian Hut Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Inferno Tower Wizard Royal Hogs Witch Balloon Barbarian Hut Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Inferno Tower Wizard Royal Hogs Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Royal Hogs
Inferno Tower
Wizard
Royal Hogs Balloon Mega Knight
Royal Hogs
Royal Recruits Wizard Barbarian Hut Mega Knight
Barbarian Hut
Royal Hogs
Witch
Mega Knight
Balloon
Wizard Mega Knight
Mega Knight
Wizard Royal Hogs Witch Balloon

Defense Synergies 0 3

Royal Recruits
Inferno Tower
Mega Knight
Wizard
Mega Knight
Royal Hogs
Barbarian Hut
Witch
Mega Knight
Balloon
Mega Knight
Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Royal Recruits Inferno Tower Wizard
Inferno Tower Barbarian Hut Royal Recruits Witch Mega Knight
Inferno Tower Barbarian Hut Witch Mega Knight Royal Recruits
Royal Recruits Inferno Tower Barbarian Hut Witch Mega Knight
Royal Recruits Mega Knight
Mega Knight
Inferno Tower Wizard Barbarian Hut Witch
Barbarian Hut Royal Recruits Inferno Tower Mega Knight
Inferno Tower Barbarian Hut Witch Royal Recruits
Royal Recruits Inferno Tower Mega Knight
Witch Royal Recruits Wizard Mega Knight
Inferno Tower Wizard Barbarian Hut Witch
Royal Recruits Inferno Tower Barbarian Hut Mega Knight Wizard Witch
Wizard Barbarian Hut Mega Knight Royal Recruits Witch
Royal Recruits Inferno Tower Barbarian Hut Mega Knight
Inferno Tower Barbarian Hut Royal Recruits Mega Knight
Wizard Barbarian Hut Mega Knight Royal Recruits Inferno Tower Witch
Mega Knight Royal Recruits Wizard Barbarian Hut Witch
Wizard Witch Royal Recruits Barbarian Hut Mega Knight
Barbarian Hut Royal Recruits Inferno Tower
Royal Recruits Wizard Mega Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Barbarian Hut Mega Knight Inferno Tower Witch
Wizard Mega Knight
Royal Recruits Mega Knight Inferno Tower Barbarian Hut Witch
Royal Recruits Mega Knight Inferno Tower Barbarian Hut
Royal Recruits Inferno Tower Barbarian Hut Witch Mega Knight
Wizard Witch
Royal Recruits Inferno Tower Barbarian Hut Witch
Inferno Tower Mega Knight Royal Recruits Barbarian Hut
Royal Recruits Mega Knight Inferno Tower Barbarian Hut Witch
Royal Recruits Inferno Tower Witch Barbarian Hut
Mega Knight Royal Recruits Inferno Tower Witch
Royal Recruits Mega Knight
Royal Recruits Mega Knight Inferno Tower Wizard Barbarian Hut Witch
Royal Recruits Wizard Barbarian Hut Witch Mega Knight
Royal Recruits Inferno Tower Witch Barbarian Hut
Mega Knight Royal Recruits Inferno Tower Wizard Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Hut
Barbarian Hut
Royal Recruits Barbarian Hut
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard Barbarian Hut
Wizard
Royal Recruits Wizard
Wizard
Barbarian Hut
Barbarian Hut
Wizard Barbarian Hut Witch
Royal Recruits Wizard Barbarian Hut Mega Knight
Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Royal Recruits Barbarian Hut
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Mega Knight
Wizard
Royal Recruits Barbarian Hut Witch
Wizard Witch
Wizard Mega Knight
Wizard
Royal Recruits Mega Knight
Royal Recruits Witch
Witch
Royal Recruits Witch Mega Knight

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