My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Phoenix Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Hunter Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Inferno Dragon
Giant Snowball
Cannon Barbarians Battle Ram Inferno Dragon
Zap
Cannon Battle Ram Inferno Dragon
Barbarian Barrel
Cannon Barbarians Valkyrie Battle Ram Wizard Hunter
The Log
Cannon Barbarians Battle Ram Hunter
Earthquake
Cannon Barbarians
Arrows
Royal Delivery
Barbarians Valkyrie Battle Ram Wizard Hunter Inferno Dragon
Fireball
Cannon Barbarians Battle Ram Wizard Hunter Inferno Dragon
Poison
Cannon Barbarians Wizard Hunter
Lightning
Cannon Valkyrie Battle Ram Wizard Hunter Inferno Dragon
Rocket
Barbarians Valkyrie Wizard Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Earthquake Valkyrie Battle Ram Hunter Inferno Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Earthquake Valkyrie Battle Ram

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Barbarians
Earthquake
Battle Ram Hunter
Valkyrie
Battle Ram Wizard Hunter
Battle Ram
Earthquake Valkyrie Hunter
Wizard
Valkyrie
Hunter
Earthquake Valkyrie Battle Ram
Inferno Dragon

Defense Synergies 0 7

Cannon
Earthquake Valkyrie Wizard Hunter Inferno Dragon
Barbarians
Earthquake
Cannon
Valkyrie
Cannon Wizard Hunter
Battle Ram
Wizard
Cannon Valkyrie
Hunter
Cannon Valkyrie
Inferno Dragon
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Valkyrie Wizard
Barbarians Hunter Inferno Dragon Cannon Valkyrie
Cannon Barbarians Hunter Valkyrie Inferno Dragon
Cannon Barbarians Hunter Inferno Dragon Valkyrie
Barbarians Earthquake Valkyrie
Cannon Earthquake Valkyrie Hunter
Hunter Inferno Dragon Cannon Wizard
Earthquake Cannon Barbarians Valkyrie
Cannon Barbarians Hunter Inferno Dragon
Cannon Barbarians Valkyrie Hunter
Barbarians Valkyrie Cannon Earthquake Wizard Hunter
Hunter Inferno Dragon Wizard
Cannon Barbarians Hunter Earthquake Valkyrie Wizard
Valkyrie Wizard Cannon Barbarians Earthquake Hunter
Barbarians Inferno Dragon Cannon Hunter
Barbarians Cannon Hunter Inferno Dragon
Barbarians Wizard Cannon Valkyrie Hunter
Cannon Barbarians Valkyrie Wizard Hunter
Earthquake Valkyrie Wizard Hunter Cannon Barbarians Inferno Dragon
Barbarians Cannon Hunter Inferno Dragon
Valkyrie Wizard Cannon Barbarians Earthquake Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Valkyrie Wizard Hunter Inferno Dragon
Barbarians Valkyrie Hunter
Valkyrie Hunter Barbarians
Barbarians Cannon Valkyrie Hunter Inferno Dragon
Wizard Hunter
Barbarians Valkyrie Hunter
Barbarians Valkyrie Hunter Inferno Dragon
Barbarians Valkyrie Inferno Dragon
Cannon Barbarians Inferno Dragon
Inferno Dragon Barbarians Valkyrie Hunter
Barbarians Valkyrie
Barbarians Cannon Valkyrie Wizard Hunter
Wizard Cannon Barbarians Valkyrie
Barbarians Valkyrie Hunter Inferno Dragon
Valkyrie Cannon Barbarians Earthquake Wizard Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Earthquake
Earthquake Barbarians Valkyrie
Wizard Earthquake Valkyrie
Wizard Hunter
Earthquake Wizard
Earthquake Wizard Hunter
Wizard
Earthquake Valkyrie Wizard
Wizard
Earthquake Hunter
Earthquake
Earthquake
Earthquake Wizard Hunter
Earthquake Wizard
Earthquake
Earthquake Wizard Hunter
Earthquake Valkyrie Wizard
Earthquake
Wizard
Earthquake Barbarians
Earthquake Valkyrie Wizard Hunter
Inferno Dragon
Earthquake Wizard Hunter
Wizard
Wizard Hunter
Wizard
Earthquake Wizard Hunter
Earthquake Wizard
Earthquake Barbarians
Wizard Hunter
Valkyrie Wizard Hunter
Earthquake Wizard

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