My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Missing cards in your collection

Magic Archer Little Prince Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Battle Ram Wizard Balloon P.E.K.K.A Royal Ghost Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Royal Ghost Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon P.E.K.K.A Royal Ghost Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Bandit
Giant Snowball
Battle Ram Balloon Lumberjack
Zap
Battle Ram Balloon Bandit
Barbarian Barrel
Tesla Battle Ram Wizard Royal Ghost Bandit Lumberjack
The Log
Battle Ram Bandit Lumberjack
Earthquake
Tesla
Arrows
Royal Delivery
Battle Ram Wizard Balloon P.E.K.K.A Royal Ghost Bandit Lumberjack
Fireball
Tesla Battle Ram Wizard Balloon Bandit Lumberjack
Poison
Wizard Balloon
Lightning
Tesla Battle Ram Wizard Balloon Bandit Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Bandit Tesla Battle Ram Lumberjack Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Ghost Bandit Tesla Battle Ram

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Battle Ram
Bandit P.E.K.K.A Royal Ghost Lumberjack
Wizard
Balloon P.E.K.K.A Royal Ghost Bandit Lumberjack
Balloon
Lumberjack Wizard Royal Ghost Bandit
P.E.K.K.A
Battle Ram Wizard Lumberjack
Royal Ghost
Battle Ram Wizard Balloon Bandit Lumberjack
Bandit
Battle Ram Wizard Balloon Royal Ghost Lumberjack
Lumberjack
Balloon Battle Ram Wizard P.E.K.K.A Royal Ghost Bandit

Defense Synergies 0 6

Tesla
Wizard
Battle Ram
Wizard
Tesla P.E.K.K.A Royal Ghost Bandit Lumberjack
Balloon
P.E.K.K.A
Wizard
Royal Ghost
Wizard
Bandit
Wizard Lumberjack
Lumberjack
Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
P.E.K.K.A Lumberjack Tesla Bandit
Tesla P.E.K.K.A Lumberjack Bandit
Tesla P.E.K.K.A Lumberjack Bandit
P.E.K.K.A Lumberjack
Tesla Royal Ghost Bandit Lumberjack
Tesla Wizard
Tesla P.E.K.K.A Bandit
Tesla P.E.K.K.A Lumberjack
Tesla Royal Ghost Bandit Lumberjack
Tesla Wizard Royal Ghost Bandit Lumberjack
Tesla Wizard
Tesla P.E.K.K.A Lumberjack Wizard Bandit
Wizard Tesla P.E.K.K.A Royal Ghost Lumberjack
P.E.K.K.A Tesla Bandit Lumberjack
Tesla P.E.K.K.A Bandit Lumberjack
Tesla Wizard P.E.K.K.A Lumberjack
Tesla Wizard Royal Ghost Bandit Lumberjack
Wizard Tesla Royal Ghost Bandit Lumberjack
P.E.K.K.A Tesla Lumberjack
Wizard Royal Ghost Tesla P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla P.E.K.K.A Royal Ghost Bandit
Bandit Tesla Wizard Royal Ghost Lumberjack
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Lumberjack Tesla Bandit
P.E.K.K.A Tesla Bandit Lumberjack
Wizard Tesla
P.E.K.K.A Tesla Bandit Lumberjack
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A Bandit
P.E.K.K.A Tesla
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A
P.E.K.K.A Tesla Wizard Bandit Lumberjack
Wizard Tesla
Tesla P.E.K.K.A Lumberjack
Tesla Wizard P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Royal Ghost Bandit
Bandit
Wizard
Wizard
Wizard
Wizard
Wizard Bandit
Lumberjack
Wizard Bandit
Wizard
Bandit
Bandit
Wizard Bandit
Wizard Bandit
Wizard Bandit
Wizard
Wizard
Wizard
Wizard Royal Ghost Bandit
Wizard Bandit
Bandit
Wizard
Wizard
Wizard Bandit
P.E.K.K.A
Wizard
Bandit
Wizard
Wizard Lumberjack
Wizard
P.E.K.K.A
Royal Ghost Bandit

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