My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Void Phoenix Mother Witch Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Barbarians Hog Rider Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Barbarians Goblin Barrel Royal Ghost
The Log
Firecracker Barbarians Hog Rider Goblin Barrel
Earthquake
Firecracker Barbarians Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Barbarians Hog Rider Goblin Barrel Royal Ghost
Fireball
Firecracker Barbarians Hog Rider Goblin Barrel
Poison
Firecracker Barbarians
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Void Royal Ghost Hog Rider Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Void

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Goblin Barrel Mega Knight
Barbarians
Hog Rider
Hog Rider
Firecracker The Log Barbarians Goblin Barrel Void Mega Knight
Goblin Barrel
Firecracker Hog Rider Royal Ghost Mega Knight
Void
Hog Rider
The Log
Hog Rider Mega Knight
Royal Ghost
Goblin Barrel Mega Knight
Mega Knight
Firecracker Hog Rider Goblin Barrel The Log Royal Ghost

Defense Synergies 1 4

Firecracker
The Log Mega Knight
Barbarians
Hog Rider
Goblin Barrel
Void
The Log
Firecracker Royal Ghost Mega Knight
Royal Ghost
The Log Mega Knight
Mega Knight
Firecracker The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log
Barbarians Firecracker The Log Mega Knight
Barbarians Mega Knight Void
Barbarians Firecracker Mega Knight
Firecracker Barbarians The Log Mega Knight
The Log Firecracker Royal Ghost Mega Knight
Firecracker Void
Barbarians Void The Log Mega Knight
Barbarians
Firecracker Barbarians Royal Ghost Mega Knight
Barbarians Firecracker The Log Royal Ghost Mega Knight
Firecracker
Barbarians Mega Knight The Log
Mega Knight Firecracker Barbarians The Log Royal Ghost
Barbarians Mega Knight
Barbarians The Log Mega Knight
Barbarians Mega Knight Firecracker
Mega Knight Firecracker Barbarians The Log Royal Ghost
The Log Firecracker Barbarians Royal Ghost Mega Knight
Barbarians
Royal Ghost Mega Knight Firecracker Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Void Royal Ghost
Void Firecracker The Log Royal Ghost Mega Knight
Barbarians Mega Knight The Log
Mega Knight Barbarians The Log
Barbarians Mega Knight
Firecracker
Barbarians Void
Mega Knight Barbarians
Void Mega Knight Firecracker Barbarians The Log
Barbarians
Mega Knight Barbarians
Mega Knight Barbarians Void The Log
Barbarians Mega Knight
Firecracker Barbarians Mega Knight
Barbarians Firecracker The Log
Mega Knight Firecracker Barbarians The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log Royal Ghost
Firecracker Void The Log Royal Ghost
Void The Log
Firecracker Barbarians Void The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Void
Firecracker Void The Log
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Void Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Barbarians Void The Log
Firecracker The Log Mega Knight
Firecracker Void The Log Royal Ghost
Void The Log Mega Knight
Void Firecracker The Log
Firecracker
Firecracker Void
Void
Void The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker The Log
Barbarians Void
Firecracker
The Log
Void Firecracker Mega Knight
The Log Firecracker
Void
Firecracker Mega Knight
Firecracker The Log
Firecracker Void
Void Firecracker The Log Royal Ghost Mega Knight

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