My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Clone Giant Skeleton
Giant Snowball
Bats Archers Clone Lumberjack
Zap
Bats Archers Clone
Barbarian Barrel
Archers Valkyrie Wizard Clone Giant Skeleton Lumberjack
The Log
Archers Clone Giant Skeleton Lumberjack
Earthquake
Archers Clone
Arrows
Bats Archers Clone
Royal Delivery
Bats Archers Valkyrie Wizard Clone Giant Skeleton Lumberjack
Fireball
Archers Wizard Clone Lumberjack
Poison
Bats Archers Wizard Clone
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Clone Valkyrie Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Clone

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Skeleton Clone Lumberjack
Archers
Valkyrie Giant Skeleton Lumberjack
Valkyrie
Bats Archers Lumberjack Wizard Giant Skeleton
Wizard
Valkyrie Giant Skeleton Lumberjack
Clone
Giant Skeleton Bats Lumberjack
Giant Skeleton
Bats Clone Archers Valkyrie Wizard The Log Lumberjack
The Log
Giant Skeleton Lumberjack
Lumberjack
Valkyrie Bats Archers Wizard Clone Giant Skeleton The Log

Defense Synergies 1 16

Bats
Valkyrie Giant Skeleton The Log Lumberjack
Archers
Valkyrie Giant Skeleton The Log Lumberjack
Valkyrie
Archers Bats Wizard The Log Lumberjack
Wizard
Valkyrie Giant Skeleton The Log Lumberjack
Clone
Giant Skeleton
Bats Archers Wizard The Log Lumberjack
The Log
Bats Archers Valkyrie Wizard Giant Skeleton Lumberjack
Lumberjack
Bats Archers Valkyrie Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Lumberjack Bats Valkyrie The Log
Lumberjack Bats Archers Valkyrie Giant Skeleton
Lumberjack Bats Valkyrie
Valkyrie Giant Skeleton The Log Lumberjack
The Log Bats Archers Valkyrie Lumberjack
Bats Archers Wizard
Valkyrie Giant Skeleton The Log
Lumberjack
Archers Valkyrie Giant Skeleton Lumberjack
Bats Archers Valkyrie Wizard Giant Skeleton The Log Lumberjack
Bats Archers Wizard
Lumberjack Bats Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Bats The Log Lumberjack
Lumberjack
The Log Lumberjack
Wizard Bats Valkyrie Lumberjack
Bats Archers Valkyrie Wizard The Log Lumberjack
Valkyrie Wizard The Log Bats Archers Giant Skeleton Lumberjack
Lumberjack
Valkyrie Wizard Bats Archers Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers Giant Skeleton
Archers Valkyrie Wizard The Log Lumberjack
Giant Skeleton Lumberjack Bats Valkyrie The Log
Valkyrie Giant Skeleton Lumberjack Bats The Log
Giant Skeleton Valkyrie Lumberjack
Wizard Bats Archers
Bats Archers Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Bats Valkyrie The Log
Bats Valkyrie Giant Skeleton Lumberjack
Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie Wizard Lumberjack
Wizard Archers Valkyrie
Bats Archers Valkyrie Giant Skeleton The Log Lumberjack
Bats Valkyrie Archers Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
The Log
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Wizard Valkyrie The Log
Wizard Bats
Archers Wizard The Log
The Log Wizard
The Log Wizard
Bats Lumberjack
Valkyrie Wizard The Log
Archers Wizard
The Log
The Log
Wizard The Log
Wizard The Log
Bats
Archers Wizard The Log
Valkyrie Wizard The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Bats Archers Wizard
Bats Wizard
Wizard The Log
Giant Skeleton
Wizard The Log
Bats Archers
Archers Wizard
The Log
Valkyrie Wizard Lumberjack
The Log Wizard
Giant Skeleton
Bats Giant Skeleton The Log
Bats
Giant Skeleton The Log

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