My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Ice Golem Giant Skeleton Royal Ghost Mother Witch Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Royal Ghost Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Sparky
Giant Snowball
Skeletons
Zap
Skeletons Firecracker Sparky
Barbarian Barrel
Skeletons Firecracker Giant Skeleton Royal Ghost Sparky
The Log
Skeletons Firecracker Giant Skeleton Sparky
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Giant Skeleton Royal Ghost Mother Witch Sparky
Fireball
Firecracker Mother Witch Sparky
Poison
Firecracker Mother Witch Sparky
Lightning
Ice Golem Mother Witch Sparky Monk
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Giant Skeleton Royal Ghost Mother Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Firecracker Royal Ghost Mother Witch Monk Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Firecracker Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Ice Golem Giant Skeleton Sparky Monk
Ice Golem
Firecracker Mother Witch Sparky
Giant Skeleton
Firecracker Mother Witch Sparky
Royal Ghost
Mother Witch Monk
Mother Witch
Ice Golem Giant Skeleton Royal Ghost
Sparky
Firecracker Ice Golem Giant Skeleton
Monk
Firecracker Royal Ghost

Defense Synergies 1 13

Skeletons
Firecracker Ice Golem Giant Skeleton Royal Ghost Sparky Monk
Firecracker
Ice Golem Skeletons Giant Skeleton
Ice Golem
Firecracker Skeletons Giant Skeleton Royal Ghost Mother Witch Sparky
Giant Skeleton
Skeletons Firecracker Ice Golem Mother Witch
Royal Ghost
Skeletons Ice Golem Mother Witch
Mother Witch
Ice Golem Giant Skeleton Royal Ghost
Sparky
Skeletons Ice Golem
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Sparky
Sparky Skeletons Firecracker Monk
Sparky Skeletons Giant Skeleton
Sparky Skeletons Firecracker Monk
Firecracker Giant Skeleton Sparky Monk
Skeletons Firecracker Royal Ghost Mother Witch
Firecracker
Ice Golem Giant Skeleton Sparky Monk
Sparky Skeletons
Skeletons Firecracker Ice Golem Giant Skeleton Royal Ghost Sparky
Mother Witch Skeletons Firecracker Ice Golem Giant Skeleton Royal Ghost
Firecracker
Sparky Skeletons Giant Skeleton
Sparky Firecracker Royal Ghost
Sparky
Monk Sparky
Sparky Skeletons Firecracker
Firecracker Royal Ghost
Firecracker Ice Golem Giant Skeleton Royal Ghost Mother Witch
Sparky
Royal Ghost Firecracker Giant Skeleton Mother Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Giant Skeleton Royal Ghost Sparky
Firecracker Ice Golem Royal Ghost Monk
Giant Skeleton Skeletons Ice Golem Sparky
Giant Skeleton Ice Golem Sparky Monk
Giant Skeleton Skeletons Sparky
Firecracker Mother Witch Skeletons Ice Golem Monk
Sparky Skeletons Ice Golem Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Skeletons Firecracker Ice Golem Sparky Monk
Skeletons Sparky
Giant Skeleton Sparky
Monk Giant Skeleton
Giant Skeleton Skeletons Ice Golem Sparky
Firecracker Sparky
Sparky Skeletons Firecracker Ice Golem Giant Skeleton Monk
Firecracker Ice Golem Giant Skeleton Royal Ghost Mother Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Giant Skeleton Royal Ghost Sparky Monk
Firecracker Monk Royal Ghost
Giant Skeleton Sparky
Firecracker Ice Golem Giant Skeleton Sparky
Firecracker Sparky
Firecracker Mother Witch Ice Golem Monk
Firecracker Sparky
Firecracker Ice Golem
Monk Firecracker
Sparky
Firecracker Monk Sparky
Monk Firecracker
Firecracker Ice Golem Sparky
Firecracker Monk
Firecracker Ice Golem Sparky
Firecracker Sparky
Firecracker Sparky
Monk Sparky
Sparky
Firecracker Sparky Monk
Firecracker Mother Witch Monk
Giant Skeleton Sparky Monk
Sparky Monk
Monk
Firecracker Ice Golem Mother Witch Sparky
Firecracker Royal Ghost Sparky Monk
Sparky Monk
Firecracker Sparky
Firecracker Ice Golem Mother Witch Sparky
Firecracker
Sparky
Sparky
Firecracker Sparky Monk
Giant Skeleton Sparky
Firecracker Sparky Monk
Firecracker Monk
Firecracker Sparky
Firecracker Ice Golem
Monk Giant Skeleton Sparky
Firecracker Sparky
Firecracker Giant Skeleton Sparky
Firecracker
Firecracker Giant Skeleton Royal Ghost Sparky Monk

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