My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Executioner Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Skeleton Army Goblin Drill
Giant Snowball
Battle Ram Three Musketeers Skeleton Army Goblin Drill
Zap
Battle Ram Three Musketeers Skeleton Army Goblin Drill
Barbarian Barrel
Battle Ram Three Musketeers Skeleton Army Goblin Drill Executioner
The Log
Battle Ram Three Musketeers Skeleton Army Goblin Drill
Earthquake
Skeleton Army Goblin Drill
Arrows
Skeleton Army Goblin Drill
Royal Delivery
Battle Ram Three Musketeers Skeleton Army Goblin Drill Executioner Mother Witch
Fireball
Battle Ram Three Musketeers Skeleton Army Goblin Drill Executioner Mother Witch
Poison
Three Musketeers Skeleton Army Goblin Drill Executioner Mother Witch
Lightning
Battle Ram Three Musketeers Executioner Mother Witch
Rocket
Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Skeleton Army Goblin Drill Executioner Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Battle Ram Goblin Drill Mother Witch Executioner Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Battle Ram Goblin Drill

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Three Musketeers Mother Witch
Three Musketeers
Battle Ram Rage
Rage
Three Musketeers Mother Witch
Skeleton Army
Goblin Drill
Mother Witch Mega Knight
Executioner
Mega Knight
Mother Witch
Battle Ram Rage Goblin Drill Mega Knight
Mega Knight
Goblin Drill Executioner Mother Witch

Defense Synergies 0 5

Battle Ram
Three Musketeers
Rage
Skeleton Army
Goblin Drill Executioner
Goblin Drill
Skeleton Army Mother Witch
Executioner
Skeleton Army Mega Knight
Mother Witch
Goblin Drill Mega Knight
Mega Knight
Executioner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Skeleton Army Three Musketeers Goblin Drill Executioner Mega Knight
Three Musketeers Skeleton Army Mega Knight Goblin Drill Executioner
Three Musketeers Skeleton Army Goblin Drill Mega Knight
Skeleton Army Mega Knight
Skeleton Army Executioner Mother Witch Mega Knight
Three Musketeers Executioner
Mega Knight
Three Musketeers Skeleton Army Goblin Drill
Skeleton Army Mega Knight
Skeleton Army Executioner Mother Witch Goblin Drill Mega Knight
Three Musketeers Executioner
Skeleton Army Goblin Drill Mega Knight Three Musketeers
Three Musketeers Skeleton Army Executioner Mega Knight Goblin Drill
Skeleton Army Three Musketeers Goblin Drill Mega Knight
Skeleton Army Three Musketeers Goblin Drill Mega Knight
Three Musketeers Mega Knight Skeleton Army Goblin Drill Executioner
Mega Knight Three Musketeers Skeleton Army Goblin Drill Executioner
Goblin Drill Executioner Mother Witch Mega Knight
Three Musketeers Goblin Drill
Skeleton Army Mega Knight Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Executioner Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Three Musketeers Skeleton Army Goblin Drill Executioner Mega Knight
Executioner Mother Witch Three Musketeers
Skeleton Army
Mega Knight Skeleton Army
Mega Knight Skeleton Army
Three Musketeers Skeleton Army Goblin Drill
Mega Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Three Musketeers Executioner
Three Musketeers Skeleton Army Executioner Mega Knight
Skeleton Army Three Musketeers Goblin Drill Executioner
Executioner Mega Knight Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Executioner
Goblin Drill
Executioner Mega Knight
Executioner Mother Witch
Executioner
Executioner
Three Musketeers
Executioner
Three Musketeers Executioner
Three Musketeers Goblin Drill Executioner
Three Musketeers Executioner Mega Knight
Three Musketeers
Three Musketeers Executioner Mega Knight
Mother Witch Mega Knight
Mega Knight
Goblin Drill
Mother Witch Executioner Mega Knight
Executioner
Mega Knight
Executioner Mother Witch
Mega Knight
Mega Knight
Skeleton Army
Three Musketeers Executioner
Three Musketeers Executioner Mega Knight
Executioner
Three Musketeers Executioner Mega Knight
Executioner
Executioner Mega Knight

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