My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

5 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Flying Machine Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits Hog Rider Skeleton Army
Giant Snowball
Cannon Skeleton Barrel Royal Recruits Flying Machine Hog Rider Skeleton Army Little Prince
Zap
Cannon Skeleton Barrel Flying Machine Skeleton Army Little Prince
Barbarian Barrel
Cannon Skeleton Barrel Royal Recruits Skeleton Army Little Prince
The Log
Cannon Skeleton Barrel Royal Recruits Hog Rider Skeleton Army Little Prince
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Skeleton Barrel Royal Recruits Flying Machine Skeleton Army Little Prince
Royal Delivery
Skeleton Barrel Royal Recruits Flying Machine Hog Rider Skeleton Army Little Prince
Fireball
Cannon Skeleton Barrel Flying Machine Hog Rider Skeleton Army Little Prince
Poison
Cannon Skeleton Barrel Royal Recruits Flying Machine Skeleton Army Little Prince
Lightning
Cannon Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Royal Recruits Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Skeleton Barrel Skeleton Army Little Prince Flying Machine Hog Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Skeleton Barrel Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Skeleton Barrel
Cannon
Skeleton Barrel
Arrows Royal Recruits Flying Machine Hog Rider
Royal Recruits
Skeleton Barrel Flying Machine Hog Rider
Flying Machine
Skeleton Barrel Royal Recruits Hog Rider
Hog Rider
Arrows Skeleton Barrel Royal Recruits Flying Machine Little Prince
Skeleton Army
Little Prince
Hog Rider

Defense Synergies 0 8

Arrows
Cannon Little Prince
Cannon
Arrows Royal Recruits Flying Machine Skeleton Army Little Prince
Skeleton Barrel
Royal Recruits
Cannon Skeleton Army
Flying Machine
Cannon Skeleton Army
Hog Rider
Skeleton Army
Cannon Royal Recruits Flying Machine
Little Prince
Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Royal Recruits Flying Machine
Skeleton Army Cannon Royal Recruits Flying Machine
Cannon Skeleton Army Royal Recruits
Cannon Royal Recruits Skeleton Army
Arrows Royal Recruits Skeleton Army
Arrows Skeleton Army Cannon Flying Machine
Arrows Cannon Flying Machine Little Prince
Arrows Cannon Skeleton Barrel Royal Recruits Flying Machine
Cannon Royal Recruits Skeleton Army
Skeleton Army Cannon Royal Recruits Little Prince
Skeleton Army Arrows Cannon Royal Recruits Flying Machine
Arrows Flying Machine
Cannon Royal Recruits Skeleton Army Flying Machine
Skeleton Army Arrows Cannon Royal Recruits
Royal Recruits Skeleton Army Cannon
Skeleton Army Cannon Royal Recruits
Arrows Cannon Royal Recruits Skeleton Army
Arrows Cannon Royal Recruits Flying Machine Skeleton Army Little Prince
Arrows Cannon Royal Recruits Flying Machine Little Prince
Cannon Royal Recruits
Royal Recruits Skeleton Army Arrows Cannon Flying Machine Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army
Arrows Skeleton Barrel Flying Machine
Royal Recruits Skeleton Army
Royal Recruits Skeleton Army
Royal Recruits Cannon Skeleton Army
Arrows Skeleton Barrel Flying Machine
Royal Recruits Skeleton Army Flying Machine
Royal Recruits Skeleton Army
Royal Recruits Flying Machine Skeleton Army
Royal Recruits Cannon Skeleton Army
Royal Recruits Flying Machine
Royal Recruits Skeleton Army Arrows
Royal Recruits Skeleton Army Cannon
Royal Recruits Cannon Flying Machine Skeleton Army
Royal Recruits Skeleton Army Flying Machine Little Prince
Arrows Cannon Royal Recruits Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Royal Recruits Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Royal Recruits Flying Machine
Arrows
Arrows Skeleton Barrel Flying Machine
Arrows Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Royal Recruits Flying Machine
Arrows Flying Machine
Flying Machine Skeleton Barrel
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Royal Recruits Flying Machine
Arrows
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine Little Prince
Arrows
Arrows Skeleton Barrel Royal Recruits Flying Machine
Arrows Little Prince
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel
Arrows Flying Machine Little Prince
Skeleton Barrel Flying Machine
Arrows
Arrows
Arrows
Skeleton Barrel Royal Recruits Flying Machine Skeleton Army
Arrows Flying Machine
Arrows
Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine
Flying Machine
Skeleton Barrel Royal Recruits Flying Machine Little Prince

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