My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Elixir Collector Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem
Giant Snowball
Royal Recruits Electro Dragon
Zap
Barbarian Barrel
Royal Recruits Elixir Golem
The Log
Royal Recruits Elixir Golem
Earthquake
Elixir Golem Elixir Collector
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Elixir Golem Electro Dragon Bowler
Fireball
Elixir Golem Elixir Collector Electro Dragon Bowler
Poison
Royal Recruits Elixir Golem Elixir Collector Electro Dragon
Lightning
Elixir Collector Electro Dragon Bowler
Rocket
Elixir Collector Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Elixir Collector Tornado Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Earthquake Elixir Golem Tornado Electro Dragon Bowler Elixir Collector Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Earthquake Elixir Golem Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Electro Dragon
Earthquake
Elixir Golem Mirror Tornado
Elixir Golem
Earthquake Mirror Tornado Electro Dragon Bowler
Elixir Collector
Mirror
Earthquake Elixir Golem Tornado
Tornado
Earthquake Elixir Golem Mirror Electro Dragon Bowler
Electro Dragon
Royal Recruits Elixir Golem Tornado Bowler
Bowler
Elixir Golem Tornado Electro Dragon

Defense Synergies 2 6

Royal Recruits
Tornado
Earthquake
Tornado
Elixir Golem
Elixir Collector
Mirror
Tornado Electro Dragon Bowler
Tornado
Mirror Bowler Royal Recruits Earthquake Electro Dragon
Electro Dragon
Mirror Tornado Bowler
Bowler
Tornado Mirror Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Royal Recruits Electro Dragon
Royal Recruits Electro Dragon
Tornado Bowler Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Bowler
Royal Recruits Earthquake Tornado Bowler
Tornado Bowler Earthquake Electro Dragon
Tornado Electro Dragon
Earthquake Bowler Royal Recruits Electro Dragon
Royal Recruits Tornado
Tornado Royal Recruits Bowler
Royal Recruits Earthquake Tornado Electro Dragon Bowler
Tornado Electro Dragon
Royal Recruits Bowler Earthquake Electro Dragon
Bowler Royal Recruits Earthquake Tornado Electro Dragon
Royal Recruits
Tornado Royal Recruits Bowler
Royal Recruits Tornado Electro Dragon Bowler
Royal Recruits Tornado Electro Dragon Bowler
Earthquake Tornado Royal Recruits Electro Dragon Bowler
Royal Recruits Tornado
Royal Recruits Bowler Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bowler
Electro Dragon Bowler
Royal Recruits Electro Dragon Bowler
Royal Recruits Bowler Tornado
Royal Recruits Bowler
Tornado Electro Dragon
Royal Recruits Bowler
Royal Recruits
Royal Recruits Electro Dragon Tornado
Royal Recruits
Royal Recruits Electro Dragon Bowler
Royal Recruits Tornado Bowler
Royal Recruits Bowler
Royal Recruits Electro Dragon Bowler
Royal Recruits Electro Dragon Tornado Bowler
Bowler Royal Recruits Earthquake Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Electro Dragon
Tornado Electro Dragon Bowler
Earthquake Electro Dragon
Earthquake Royal Recruits
Earthquake Bowler
Tornado Electro Dragon
Earthquake Tornado Bowler
Earthquake Tornado Electro Dragon Bowler
Tornado Electro Dragon
Tornado Electro Dragon Bowler
Royal Recruits Earthquake Tornado Electro Dragon Bowler
Tornado Electro Dragon
Earthquake Bowler
Earthquake Electro Dragon
Earthquake
Earthquake Electro Dragon Bowler
Earthquake Royal Recruits Electro Dragon Bowler
Earthquake Tornado
Earthquake Electro Dragon Bowler
Earthquake Tornado Electro Dragon Bowler
Earthquake Bowler
Tornado
Tornado Bowler
Earthquake Royal Recruits Electro Dragon
Earthquake Tornado Electro Dragon Bowler
Earthquake Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado
Tornado Electro Dragon
Electro Dragon
Bowler
Earthquake Electro Dragon
Electro Dragon
Earthquake Bowler
Earthquake Royal Recruits Electro Dragon
Tornado Electro Dragon
Electro Dragon Bowler
Earthquake Electro Dragon Bowler
Tornado
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits Tornado Bowler
Tornado Electro Dragon
Electro Dragon Royal Recruits Tornado Bowler

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