My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Missing cards in your collection

Void Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Goblin Giant Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Heal Spirit Battle Ram Goblin Giant Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Fire Spirit Spear Goblins Battle Ram Princess
Zap
Fire Spirit Spear Goblins Battle Ram Goblin Giant Princess
Barbarian Barrel
Fire Spirit Spear Goblins Heal Spirit Battle Ram Princess
The Log
Fire Spirit Spear Goblins Heal Spirit Battle Ram Princess
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins Heal Spirit Princess
Royal Delivery
Fire Spirit Spear Goblins Heal Spirit Battle Ram Princess
Fireball
Battle Ram Princess
Poison
Spear Goblins Princess
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Heal Spirit Battle Ram Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Spear Goblins Princess Battle Ram Lightning Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Spear Goblins Princess

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Goblin Giant Golem
Spear Goblins
Heal Spirit Battle Ram Goblin Giant Golem Princess
Heal Spirit
Spear Goblins Battle Ram Goblin Giant
Battle Ram
Fire Spirit Spear Goblins Heal Spirit Lightning Princess
Lightning
Golem Battle Ram Goblin Giant
Goblin Giant
Fire Spirit Spear Goblins Heal Spirit Lightning
Golem
Lightning Fire Spirit Spear Goblins
Princess
Spear Goblins Battle Ram

Defense Synergies 0 3

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Goblin Giant
Heal Spirit
Battle Ram
Lightning
Goblin Giant
Spear Goblins Princess
Golem
Princess
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Goblin Giant
Fire Spirit Lightning
Lightning Princess
Fire Spirit Spear Goblins
Lightning Fire Spirit Spear Goblins Princess
Lightning Goblin Giant
Princess
Fire Spirit Spear Goblins
Spear Goblins Goblin Giant Princess
Spear Goblins Princess
Fire Spirit Lightning
Fire Spirit Princess
Lightning
Fire Spirit Spear Goblins
Fire Spirit Spear Goblins Princess
Fire Spirit Spear Goblins Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins
Lightning
Spear Goblins Lightning Goblin Giant
Lightning Goblin Giant
Goblin Giant
Fire Spirit Goblin Giant Princess
Spear Goblins Lightning Goblin Giant
Goblin Giant
Lightning Spear Goblins
Goblin Giant
Lightning Goblin Giant
Lightning Goblin Giant
Princess
Spear Goblins Lightning Goblin Giant
Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess
Princess
Lightning Goblin Giant
Lightning
Fire Spirit
Fire Spirit Spear Goblins Goblin Giant Princess
Fire Spirit Princess
Fire Spirit Lightning Princess
Lightning
Lightning Fire Spirit
Lightning Princess
Lightning Fire Spirit Princess
Lightning Fire Spirit Princess
Lightning Princess
Lightning Princess
Lightning Spear Goblins Princess
Lightning Princess
Lightning
Lightning
Lightning Fire Spirit Princess
Lightning Fire Spirit Princess
Lightning
Lightning Princess
Lightning
Lightning
Fire Spirit Princess
Lightning Princess
Lightning Princess
Lightning
Lightning Fire Spirit Princess
Lightning
Lightning
Lightning
Lightning Princess
Lightning Princess
Lightning Fire Spirit Spear Goblins Princess
Lightning Fire Spirit Princess
Lightning Princess
Lightning Princess
Lightning
Lightning Princess
Lightning Princess
Lightning Goblin Giant Princess

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