My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Miner
Giant Snowball
Bats Guards Miner Little Prince
Zap
Bats Mortar Guards Little Prince
Barbarian Barrel
Mortar Rascals Guards Little Prince
The Log
Rascals Guards Little Prince
Earthquake
Mortar Guards
Arrows
Bats Rascals Guards Little Prince
Royal Delivery
Bats Rascals Guards Miner Little Prince
Fireball
Mortar Rascals Little Prince
Poison
Bats Mortar Rascals Guards Little Prince
Lightning
Mortar Little Prince
Rocket
Mortar Rascals Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Guards Miner Little Prince Mortar Fireball Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Guards Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Rascals Barbarian Barrel
Mortar
Miner Bats Fireball Barbarian Barrel
Rascals
Bats Miner
Fireball
Mortar Miner Little Prince
Barbarian Barrel
Bats Mortar Miner
Guards
Miner
Miner
Bats Mortar Guards Rascals Fireball Barbarian Barrel
Little Prince
Fireball

Defense Synergies 1 12

Bats
Mortar Rascals Barbarian Barrel
Mortar
Bats Fireball Barbarian Barrel Guards
Rascals
Bats Barbarian Barrel
Fireball
Barbarian Barrel Mortar Miner Little Prince
Barbarian Barrel
Fireball Bats Mortar Rascals Guards Miner Little Prince
Guards
Mortar Barbarian Barrel
Miner
Fireball Barbarian Barrel
Little Prince
Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Barbarian Barrel
Bats Mortar Rascals
Mortar Bats Rascals
Bats Mortar Rascals Guards
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Rascals Guards
Bats Mortar Rascals Fireball Little Prince
Rascals Fireball Barbarian Barrel
Mortar Rascals
Guards Rascals Barbarian Barrel Miner Little Prince
Bats Guards Rascals Fireball Barbarian Barrel
Bats Rascals Fireball
Mortar Bats Rascals Fireball Guards
Fireball Bats Mortar Rascals Barbarian Barrel Guards
Mortar Rascals
Mortar Rascals Fireball
Bats Mortar Rascals Fireball
Mortar Fireball Bats Rascals Barbarian Barrel Guards Little Prince
Mortar Barbarian Barrel Bats Rascals Fireball Guards Little Prince
Mortar
Rascals Bats Fireball Barbarian Barrel Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Fireball Barbarian Barrel
Fireball Mortar Barbarian Barrel Miner
Guards Bats Rascals
Guards Bats Rascals Fireball Barbarian Barrel
Rascals Guards
Fireball Bats Rascals
Rascals Guards Bats Fireball
Rascals
Bats Mortar Fireball Barbarian Barrel
Guards
Bats Rascals Guards
Fireball Guards
Rascals Fireball Guards
Rascals Fireball
Rascals Guards Bats Mortar Fireball Barbarian Barrel Little Prince
Bats Rascals Fireball Barbarian Barrel
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rascals Barbarian Barrel Guards
Mortar Fireball Barbarian Barrel Miner
Fireball Barbarian Barrel Miner
Rascals Fireball Barbarian Barrel Guards
Fireball Mortar Barbarian Barrel
Fireball Bats
Mortar
Fireball Barbarian Barrel
Fireball Miner Mortar
Bats Fireball Guards
Miner Mortar Fireball Barbarian Barrel
Fireball
Mortar Fireball Barbarian Barrel Miner
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Bats
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Miner Little Prince
Fireball
Fireball
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Little Prince
Mortar Fireball Miner Barbarian Barrel
Fireball Mortar Miner
Fireball Miner Mortar Barbarian Barrel
Bats Fireball Little Prince
Bats Fireball Guards
Fireball
Mortar Fireball Miner
Fireball
Fireball
Bats Fireball Barbarian Barrel Guards
Fireball
Fireball Barbarian Barrel
Fireball Miner Rascals
Mortar Fireball
Fireball
Bats Rascals Fireball Guards
Bats Fireball
Mortar Fireball Barbarian Barrel Miner Little Prince

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