My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Dark Prince
Barbarian Barrel
Firecracker Skeleton Army Dark Prince
The Log
Firecracker Hog Rider Skeleton Army Dark Prince
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Hog Rider Skeleton Army Dark Prince
Fireball
Firecracker Hog Rider Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket Dark Prince Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Dark Prince Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Skeleton Army Hog Rider Dark Prince Freeze Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Skeleton Army Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Dark Prince Freeze Mega Knight
Firecracker
Zap Hog Rider Dark Prince Mega Knight
Hog Rider
Zap Firecracker Freeze Rocket Dark Prince Mega Knight
Rocket
Hog Rider
Skeleton Army
Dark Prince
Zap Firecracker Hog Rider
Freeze
Hog Rider Zap
Mega Knight
Zap Firecracker Hog Rider

Defense Synergies 1 8

Zap
Mega Knight Firecracker Skeleton Army Dark Prince
Firecracker
Zap Skeleton Army Dark Prince Mega Knight
Hog Rider
Rocket
Skeleton Army
Zap Firecracker Freeze
Dark Prince
Zap Firecracker
Freeze
Skeleton Army Mega Knight
Mega Knight
Zap Firecracker Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker
Skeleton Army Zap Firecracker Dark Prince Mega Knight
Rocket Skeleton Army Mega Knight Dark Prince Freeze
Skeleton Army Firecracker Dark Prince Mega Knight
Firecracker Rocket Skeleton Army Dark Prince Mega Knight
Skeleton Army Freeze Zap Firecracker Dark Prince Mega Knight
Rocket Zap Firecracker Freeze
Rocket Zap Mega Knight
Skeleton Army
Skeleton Army Firecracker Dark Prince Mega Knight
Skeleton Army Zap Firecracker Dark Prince Freeze Mega Knight
Zap Firecracker
Skeleton Army Mega Knight Zap Rocket Dark Prince Freeze
Rocket Skeleton Army Mega Knight Zap Firecracker Dark Prince Freeze
Skeleton Army Mega Knight
Rocket Skeleton Army Zap Freeze Mega Knight
Mega Knight Firecracker Skeleton Army Dark Prince
Mega Knight Zap Firecracker Skeleton Army Dark Prince
Zap Freeze Firecracker Dark Prince Mega Knight
Skeleton Army Dark Prince Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Dark Prince
Zap Firecracker Rocket Mega Knight
Skeleton Army Mega Knight Zap Rocket Dark Prince
Rocket Skeleton Army Dark Prince Mega Knight Zap
Skeleton Army Dark Prince Mega Knight
Firecracker Rocket Zap Freeze
Rocket Skeleton Army Dark Prince
Mega Knight Skeleton Army Dark Prince
Zap Rocket Freeze Mega Knight Firecracker Skeleton Army Dark Prince
Skeleton Army
Mega Knight Dark Prince
Rocket Skeleton Army Mega Knight Zap Dark Prince
Rocket Skeleton Army Dark Prince Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Zap Firecracker Rocket Dark Prince Freeze
Mega Knight Zap Firecracker Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Freeze
Firecracker Zap
Rocket
Firecracker Rocket Dark Prince Freeze
Rocket Zap Firecracker Dark Prince Mega Knight
Firecracker Zap Rocket Freeze
Firecracker
Zap Firecracker Freeze
Zap Firecracker
Rocket
Firecracker Rocket Zap Dark Prince
Zap Firecracker Rocket
Rocket Firecracker
Firecracker Rocket Freeze
Zap Firecracker
Rocket Zap Firecracker
Firecracker Rocket Mega Knight
Rocket Freeze
Rocket
Rocket Zap Firecracker Dark Prince Mega Knight
Rocket Zap Firecracker Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Zap
Zap Firecracker Freeze Dark Prince Mega Knight
Firecracker Zap
Zap Mega Knight
Rocket Zap Firecracker
Zap Firecracker
Zap Rocket Firecracker Freeze
Zap Rocket Mega Knight
Zap Rocket Firecracker Freeze
Mega Knight
Rocket Firecracker
Zap Rocket Skeleton Army Dark Prince Freeze
Rocket Zap Firecracker
Freeze
Firecracker Rocket Dark Prince Mega Knight
Zap Firecracker
Rocket Zap
Firecracker Dark Prince Mega Knight
Zap Firecracker Rocket Freeze
Firecracker Zap Rocket
Zap Firecracker Rocket Dark Prince Freeze Mega Knight

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