My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Ice Golem Valkyrie Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Cannon
Zap
Cannon Bandit
Barbarian Barrel
Knight Cannon Valkyrie Ice Wizard Bandit
The Log
Cannon Bandit
Earthquake
Cannon
Arrows
Royal Delivery
Knight Valkyrie Ice Wizard Bandit
Fireball
Cannon Ice Wizard Bandit
Poison
Cannon Ice Wizard
Lightning
Knight Cannon Ice Golem Valkyrie Ice Wizard Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Rocket Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Valkyrie Rocket Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Cannon Ice Wizard Bandit Valkyrie Poison Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Knight Cannon Ice Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Poison Ice Wizard
Cannon
Ice Golem
Valkyrie
Bandit
Rocket
Poison
Knight
Ice Wizard
Knight Bandit
Bandit
Valkyrie Ice Wizard

Defense Synergies 3 13

Knight
Cannon Ice Wizard Poison
Cannon
Knight Ice Golem Valkyrie Rocket Poison Ice Wizard Bandit
Ice Golem
Cannon Poison Ice Wizard Bandit
Valkyrie
Cannon Ice Wizard Bandit
Rocket
Cannon
Poison
Knight Cannon Ice Golem Ice Wizard
Ice Wizard
Knight Cannon Ice Golem Valkyrie Poison Bandit
Bandit
Cannon Ice Golem Valkyrie Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Ice Golem Valkyrie
Knight Cannon Valkyrie Ice Wizard Bandit
Cannon Rocket Knight Valkyrie Ice Wizard Bandit
Cannon Knight Valkyrie Ice Wizard Bandit
Valkyrie Rocket Poison
Cannon Valkyrie Ice Wizard Bandit
Rocket Cannon Poison Ice Wizard
Rocket Cannon Ice Golem Valkyrie Poison Bandit
Cannon Ice Wizard
Knight Cannon Ice Golem Valkyrie Ice Wizard Bandit
Valkyrie Poison Ice Wizard Knight Cannon Ice Golem Bandit
Poison Ice Wizard
Cannon Knight Valkyrie Rocket Ice Wizard Bandit
Valkyrie Rocket Cannon Poison
Knight Cannon Bandit
Rocket Cannon Bandit
Knight Cannon Valkyrie Poison
Cannon Knight Valkyrie Ice Wizard Bandit
Valkyrie Poison Knight Cannon Ice Golem Ice Wizard Bandit
Cannon
Valkyrie Knight Cannon Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Ice Golem Bandit
Poison Bandit Knight Ice Golem Valkyrie Rocket
Bandit Knight Ice Golem Valkyrie Rocket
Valkyrie Rocket Knight Ice Golem Bandit
Knight Cannon Valkyrie Bandit
Rocket Poison Ice Golem Ice Wizard
Rocket Knight Ice Golem Valkyrie Ice Wizard Bandit
Knight Valkyrie
Rocket Knight Ice Golem Valkyrie Poison Bandit
Cannon
Knight Valkyrie
Rocket Valkyrie Poison
Rocket Knight Cannon Ice Golem Valkyrie Bandit
Cannon Valkyrie
Knight Ice Golem Valkyrie Rocket Poison
Valkyrie Poison Cannon Ice Golem Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Ice Golem Valkyrie Rocket Bandit
Poison Ice Wizard Bandit
Rocket Poison Bandit
Knight Ice Golem Valkyrie Rocket Poison
Rocket Poison Valkyrie
Poison Ice Golem Rocket Ice Wizard
Poison
Poison Ice Golem Ice Wizard
Poison Bandit
Rocket Poison
Rocket Poison Knight Valkyrie Bandit
Poison Rocket
Rocket Poison Knight Ice Golem Bandit
Rocket Poison Bandit
Ice Golem Poison
Rocket Poison Bandit
Rocket Poison Bandit
Rocket Poison
Rocket
Rocket Poison Bandit
Rocket Valkyrie Poison
Rocket Poison
Rocket Poison
Rocket
Rocket Poison
Ice Golem Poison Valkyrie Ice Wizard
Poison Ice Wizard Bandit
Poison Bandit
Rocket Poison Bandit
Poison Ice Golem Ice Wizard
Rocket Poison
Poison Rocket Bandit
Rocket Poison
Rocket Poison
Rocket Bandit
Rocket Poison Ice Wizard
Poison Knight Valkyrie Rocket
Ice Golem Poison
Rocket Poison
Rocket Poison
Rocket Poison
Poison Rocket Bandit

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