My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Phoenix Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Fisherman Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Fisherman
Giant Snowball
Minion Horde Baby Dragon Fisherman Little Prince
Zap
Minion Horde Fisherman Little Prince
Barbarian Barrel
Elite Barbarians Bomb Tower Electro Wizard Little Prince
The Log
Elite Barbarians Fisherman Little Prince
Earthquake
Bomb Tower
Arrows
Minion Horde Little Prince
Royal Delivery
Minion Horde Elite Barbarians Baby Dragon Fisherman Electro Wizard Little Prince
Fireball
Minion Horde Elite Barbarians Bomb Tower Baby Dragon Fisherman Electro Wizard Little Prince
Poison
Minion Horde Bomb Tower Fisherman Electro Wizard Little Prince
Lightning
Elite Barbarians Bomb Tower Baby Dragon Fisherman Electro Wizard Little Prince
Rocket
Minion Horde Elite Barbarians Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Fisherman Little Prince Bomb Tower Baby Dragon Electro Wizard Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Royal Delivery Fisherman Little Prince Bomb Tower

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Minion Horde
Elite Barbarians
Bomb Tower
Baby Dragon
Fisherman Electro Wizard
Fisherman
Baby Dragon
Electro Wizard
Baby Dragon
Little Prince

Defense Synergies 2 7

Royal Delivery
Bomb Tower Electro Wizard Elite Barbarians Baby Dragon Little Prince
Minion Horde
Elite Barbarians
Royal Delivery
Bomb Tower
Royal Delivery Baby Dragon Electro Wizard
Baby Dragon
Royal Delivery Bomb Tower Little Prince
Fisherman
Electro Wizard
Royal Delivery Bomb Tower Little Prince
Little Prince
Royal Delivery Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon Electro Wizard
Minion Horde Elite Barbarians Bomb Tower Royal Delivery Fisherman Electro Wizard
Minion Horde Bomb Tower Fisherman Royal Delivery Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Bomb Tower Fisherman Electro Wizard
Royal Delivery Elite Barbarians Bomb Tower
Royal Delivery Bomb Tower Baby Dragon Electro Wizard
Minion Horde Electro Wizard Royal Delivery Bomb Tower Baby Dragon Little Prince
Bomb Tower Baby Dragon Electro Wizard
Minion Horde Elite Barbarians Bomb Tower Fisherman
Elite Barbarians Royal Delivery Minion Horde Fisherman Electro Wizard Little Prince
Minion Horde Electro Wizard Royal Delivery Bomb Tower Baby Dragon Fisherman
Minion Horde Royal Delivery Baby Dragon Electro Wizard
Minion Horde Bomb Tower Royal Delivery Elite Barbarians Electro Wizard
Bomb Tower Royal Delivery Minion Horde Baby Dragon Electro Wizard
Elite Barbarians Minion Horde Bomb Tower Electro Wizard
Minion Horde Bomb Tower Royal Delivery Elite Barbarians Fisherman Electro Wizard
Minion Horde Bomb Tower Royal Delivery Elite Barbarians Fisherman Electro Wizard
Royal Delivery Bomb Tower Minion Horde Elite Barbarians Baby Dragon Fisherman Electro Wizard Little Prince
Royal Delivery Bomb Tower Baby Dragon Fisherman Electro Wizard Little Prince
Elite Barbarians Bomb Tower Fisherman Electro Wizard
Royal Delivery Minion Horde Elite Barbarians Bomb Tower Baby Dragon Fisherman Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Elite Barbarians Fisherman Electro Wizard
Royal Delivery Electro Wizard Elite Barbarians Bomb Tower Baby Dragon Fisherman
Royal Delivery Minion Horde Elite Barbarians Bomb Tower Fisherman Electro Wizard
Royal Delivery Minion Horde Elite Barbarians Fisherman Electro Wizard
Royal Delivery Minion Horde Elite Barbarians Fisherman
Royal Delivery Minion Horde Bomb Tower Baby Dragon Electro Wizard
Royal Delivery Minion Horde Elite Barbarians Bomb Tower Electro Wizard
Royal Delivery Minion Horde Elite Barbarians Bomb Tower Fisherman
Royal Delivery Minion Horde Electro Wizard Elite Barbarians Bomb Tower Baby Dragon
Royal Delivery Minion Horde
Minion Horde Elite Barbarians Bomb Tower
Royal Delivery Elite Barbarians Electro Wizard
Royal Delivery Elite Barbarians Minion Horde Bomb Tower
Minion Horde Bomb Tower Baby Dragon
Elite Barbarians Electro Wizard Royal Delivery Minion Horde Bomb Tower Baby Dragon Fisherman Little Prince
Royal Delivery Minion Horde Elite Barbarians Bomb Tower Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon Fisherman Electro Wizard
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Fisherman
Minion Horde Elite Barbarians Fisherman Electro Wizard
Minion Horde Fisherman Electro Wizard
Baby Dragon
Elite Barbarians Baby Dragon Fisherman
Minion Horde Baby Dragon Fisherman
Elite Barbarians Baby Dragon Fisherman
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Minion Horde Fisherman
Baby Dragon Fisherman Electro Wizard
Baby Dragon Little Prince
Minion Horde Baby Dragon
Fisherman
Minion Horde Baby Dragon
Baby Dragon Little Prince
Minion Horde Fisherman
Baby Dragon Fisherman Electro Wizard
Baby Dragon Fisherman
Baby Dragon Fisherman
Elite Barbarians Minion Horde Baby Dragon Electro Wizard Little Prince
Electro Wizard Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Minion Horde Electro Wizard
Minion Horde
Minion Horde Electro Wizard
Baby Dragon Electro Wizard
Minion Horde Baby Dragon Electro Wizard
Baby Dragon
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard Little Prince

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