My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Ice Wizard Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Battle Ram Hog Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Night Witch Lava Hound
Giant Snowball
Fire Spirit Battle Ram Hog Rider Night Witch Lava Hound
Zap
Fire Spirit Battle Ram Night Witch Lava Hound
Barbarian Barrel
Fire Spirit Rascals Battle Ram Ice Wizard Night Witch
The Log
Fire Spirit Rascals Battle Ram Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Rascals Night Witch Lava Hound
Royal Delivery
Fire Spirit Rascals Battle Ram Hog Rider Ice Wizard Night Witch Lava Hound
Fireball
Rascals Battle Ram Hog Rider Ice Wizard Night Witch Lava Hound
Poison
Rascals Ice Wizard Night Witch Lava Hound
Lightning
Battle Ram Ice Wizard Night Witch
Rocket
Rascals Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Giant Snowball Ice Wizard Battle Ram Hog Rider Night Witch Rascals Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Giant Snowball Ice Wizard Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Snowball Battle Ram
Giant Snowball
Battle Ram Hog Rider Fire Spirit Night Witch Lava Hound
Rascals
Battle Ram Hog Rider
Battle Ram
Giant Snowball Fire Spirit Rascals Lava Hound
Hog Rider
Fire Spirit Giant Snowball Rascals
Ice Wizard
Night Witch
Giant Snowball Lava Hound
Lava Hound
Giant Snowball Battle Ram Night Witch

Defense Synergies 0 5

Fire Spirit
Giant Snowball
Giant Snowball
Fire Spirit Rascals Ice Wizard Night Witch
Rascals
Giant Snowball
Battle Ram
Hog Rider
Ice Wizard
Giant Snowball Night Witch
Night Witch
Giant Snowball Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rascals Ice Wizard Night Witch
Fire Spirit Giant Snowball Rascals Ice Wizard Night Witch
Night Witch Rascals Ice Wizard
Fire Spirit Giant Snowball Rascals Ice Wizard Night Witch
Giant Snowball Fire Spirit Rascals Ice Wizard Night Witch
Rascals
Rascals Ice Wizard Night Witch
Fire Spirit Giant Snowball Rascals Ice Wizard Night Witch
Ice Wizard Giant Snowball Rascals Night Witch
Giant Snowball Rascals Ice Wizard Night Witch
Night Witch Fire Spirit Giant Snowball Rascals Ice Wizard
Fire Spirit Giant Snowball Rascals Night Witch
Rascals
Giant Snowball Rascals
Rascals Night Witch
Fire Spirit Giant Snowball Rascals Ice Wizard Night Witch
Giant Snowball Fire Spirit Rascals Ice Wizard
Rascals Fire Spirit Giant Snowball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball
Giant Snowball
Rascals
Rascals Night Witch
Rascals Night Witch
Fire Spirit Giant Snowball Rascals Ice Wizard
Rascals Ice Wizard Night Witch
Rascals
Giant Snowball
Rascals
Giant Snowball
Rascals Night Witch
Rascals
Rascals Night Witch
Giant Snowball Rascals Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Giant Snowball Ice Wizard
Rascals
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Ice Wizard
Fire Spirit
Fire Spirit Giant Snowball Ice Wizard
Giant Snowball
Fire Spirit Giant Snowball Night Witch
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Night Witch
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
Night Witch
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit Ice Wizard
Giant Snowball Ice Wizard
Giant Snowball
Fire Spirit Giant Snowball Ice Wizard Night Witch
Giant Snowball
Giant Snowball Night Witch
Giant Snowball Night Witch
Giant Snowball
Giant Snowball
Fire Spirit Night Witch
Fire Spirit Giant Snowball Ice Wizard
Rascals
Giant Snowball
Giant Snowball
Giant Snowball Rascals
Giant Snowball
Giant Snowball

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