My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Dragon Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Bandit Fisherman
Giant Snowball
Goblin Gang Hog Rider Electro Dragon Fisherman
Zap
Goblin Gang Bandit Fisherman
Barbarian Barrel
Goblin Gang Bandit
The Log
Goblin Gang Hog Rider Bandit Fisherman
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Electro Dragon Bandit Fisherman
Fireball
Goblin Gang Hog Rider Electro Dragon Bandit Fisherman
Poison
Goblin Gang Electro Dragon Fisherman
Lightning
Electro Dragon Bandit Fisherman
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Bandit Fisherman Hog Rider Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Bandit

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Electro Dragon The Log Bandit Fisherman
Goblin Gang
Hog Rider Giant Bandit
Hog Rider
Zap Goblin Gang The Log Giant Bandit
Giant
Zap Electro Dragon Goblin Gang Hog Rider The Log Bandit Fisherman
Electro Dragon
Giant Zap Fisherman
The Log
Hog Rider Zap Giant Bandit Fisherman
Bandit
Zap Goblin Gang Hog Rider Giant The Log
Fisherman
Zap Giant Electro Dragon The Log

Defense Synergies 0 13

Zap
Goblin Gang Electro Dragon The Log Bandit Fisherman
Goblin Gang
Zap The Log Bandit Fisherman
Hog Rider
Giant
Electro Dragon
Zap The Log Fisherman
The Log
Zap Goblin Gang Electro Dragon Bandit Fisherman
Bandit
Zap Goblin Gang The Log Fisherman
Fisherman
Zap Goblin Gang Electro Dragon The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon The Log
Zap Goblin Gang Electro Dragon The Log Bandit Fisherman
Goblin Gang Fisherman Electro Dragon Bandit
Goblin Gang Electro Dragon Bandit Fisherman
The Log
Goblin Gang The Log Zap Electro Dragon Bandit
Zap Goblin Gang Electro Dragon
Zap Electro Dragon The Log Bandit
Goblin Gang Fisherman
Goblin Gang Bandit Fisherman
Goblin Gang Zap Electro Dragon The Log Bandit Fisherman
Zap Goblin Gang Electro Dragon
Zap Goblin Gang Electro Dragon The Log Bandit
Zap Goblin Gang Electro Dragon The Log
Goblin Gang Bandit
Zap Goblin Gang The Log Bandit Fisherman
Goblin Gang Electro Dragon Fisherman
Zap Goblin Gang Electro Dragon The Log Bandit Fisherman
Zap The Log Electro Dragon Bandit Fisherman
Fisherman
Goblin Gang Electro Dragon The Log Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bandit Fisherman
Bandit Zap Goblin Gang Electro Dragon The Log Fisherman
Goblin Gang Bandit Zap Electro Dragon The Log Fisherman
Goblin Gang Zap The Log Bandit Fisherman
Goblin Gang Bandit Fisherman
Zap Goblin Gang Electro Dragon
Goblin Gang Bandit
Fisherman
Zap Electro Dragon The Log Bandit
Goblin Gang
Electro Dragon
Zap The Log
Goblin Gang Bandit
Electro Dragon
Goblin Gang Electro Dragon Zap The Log Fisherman
Zap Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Bandit
Zap Electro Dragon The Log Bandit Fisherman
Electro Dragon The Log Bandit
The Log
Zap The Log
Zap Electro Dragon
The Log
The Log Zap Electro Dragon
The Log Zap Electro Dragon Bandit Fisherman
Goblin Gang Electro Dragon Fisherman
Zap Electro Dragon The Log Bandit Fisherman
Zap Electro Dragon
The Log Bandit Fisherman
Electro Dragon Bandit Fisherman
Zap The Log Fisherman
Zap Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Fisherman
Zap Electro Dragon The Log Bandit Fisherman
Zap Electro Dragon The Log
The Log
The Log Fisherman
Zap Electro Dragon The Log
Zap The Log Electro Dragon
Fisherman
The Log Zap Electro Dragon Bandit Fisherman
Zap Electro Dragon The Log Bandit Fisherman
Zap The Log Bandit Fisherman
Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon The Log Bandit
Zap Electro Dragon
The Log
Zap Goblin Gang Electro Dragon Bandit
Zap Electro Dragon
The Log
Goblin Gang Electro Dragon
The Log Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Goblin Gang The Log
Zap Electro Dragon
Electro Dragon Zap The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: