My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Ice Golem Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblins Barbarians Zappies Goblin Barrel
Zap
Goblins Zappies Goblin Barrel
Barbarian Barrel
Goblins Barbarians Zappies Goblin Barrel
The Log
Goblins Barbarians Mini P.E.K.K.A Zappies Goblin Barrel
Earthquake
Barbarians Zappies Goblin Barrel
Arrows
Goblins Zappies Goblin Barrel
Royal Delivery
Goblins Barbarians Mini P.E.K.K.A Zappies Goblin Barrel
Fireball
Barbarians Zappies Goblin Barrel
Poison
Barbarians Zappies
Lightning
Ice Golem Mini P.E.K.K.A
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mini P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Earthquake Goblin Barrel Mini P.E.K.K.A Zappies Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Ice Golem Earthquake Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Barbarians
Ice Golem
Goblin Barrel Goblins Mini P.E.K.K.A Zappies
Earthquake
Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Golem Earthquake Golem
Zappies
Ice Golem Goblin Barrel Golem
Goblin Barrel
Ice Golem Zappies Golem
Golem
Earthquake Mini P.E.K.K.A Zappies Goblin Barrel

Defense Synergies 0 8

Goblins
Ice Golem Zappies
Barbarians
Zappies
Ice Golem
Goblins Earthquake Mini P.E.K.K.A Zappies
Earthquake
Ice Golem Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Ice Golem Earthquake
Zappies
Goblins Barbarians Ice Golem Earthquake
Goblin Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Zappies
Barbarians Mini P.E.K.K.A Goblins Zappies
Barbarians Mini P.E.K.K.A Goblins Zappies
Barbarians Mini P.E.K.K.A Goblins Zappies
Barbarians Earthquake Mini P.E.K.K.A
Goblins Earthquake Zappies
Zappies
Earthquake Barbarians Ice Golem
Barbarians Mini P.E.K.K.A Zappies Goblins
Goblins Barbarians Ice Golem Mini P.E.K.K.A Zappies
Goblins Barbarians Ice Golem Earthquake Zappies
Zappies
Barbarians Mini P.E.K.K.A Earthquake Zappies
Goblins Barbarians Earthquake Mini P.E.K.K.A Zappies
Barbarians Mini P.E.K.K.A Zappies
Barbarians Mini P.E.K.K.A Zappies
Barbarians Goblins Mini P.E.K.K.A Zappies
Goblins Barbarians Zappies
Earthquake Barbarians Ice Golem Zappies
Barbarians Mini P.E.K.K.A Zappies
Goblins Barbarians Earthquake Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Ice Golem Zappies
Ice Golem Mini P.E.K.K.A
Barbarians Zappies Goblins Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians Ice Golem Zappies
Barbarians Mini P.E.K.K.A Zappies
Ice Golem Zappies
Mini P.E.K.K.A Goblins Barbarians Ice Golem Zappies
Mini P.E.K.K.A Barbarians Zappies
Goblins Barbarians Ice Golem Mini P.E.K.K.A Zappies
Barbarians Zappies
Barbarians Mini P.E.K.K.A Zappies
Barbarians
Barbarians Mini P.E.K.K.A Ice Golem Zappies
Barbarians Zappies
Barbarians Zappies Goblins Ice Golem Mini P.E.K.K.A
Barbarians Ice Golem Earthquake Mini P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem
Earthquake
Earthquake Barbarians Ice Golem
Earthquake
Ice Golem
Earthquake
Earthquake Ice Golem
Goblins Mini P.E.K.K.A
Earthquake
Earthquake Ice Golem
Earthquake
Earthquake Ice Golem
Earthquake
Earthquake
Earthquake
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A
Earthquake
Earthquake
Earthquake Barbarians
Ice Golem Earthquake
Earthquake
Ice Golem
Zappies
Mini P.E.K.K.A
Earthquake
Zappies
Earthquake
Earthquake Barbarians Zappies
Zappies
Mini P.E.K.K.A
Ice Golem Earthquake
Zappies
Zappies

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