My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Void Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone Witch
Zap
Clone Witch
Barbarian Barrel
Valkyrie Clone Witch Giant Skeleton Royal Ghost Electro Wizard
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Valkyrie Clone Witch Giant Skeleton Royal Ghost Electro Wizard
Fireball
Clone Witch Electro Wizard
Poison
Clone Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Royal Ghost Fireball Valkyrie Electro Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Clone Royal Ghost Fireball

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Electro Wizard
Valkyrie
Witch Giant Skeleton Royal Ghost Electro Wizard
Mirror
Fireball Giant Skeleton Royal Ghost
Clone
Giant Skeleton Witch Electro Wizard
Witch
Valkyrie Clone Giant Skeleton Royal Ghost
Giant Skeleton
Clone Valkyrie Mirror Witch Electro Wizard
Royal Ghost
Valkyrie Mirror Witch Electro Wizard
Electro Wizard
Fireball Valkyrie Clone Giant Skeleton Royal Ghost

Defense Synergies 1 11

Fireball
Mirror Valkyrie Electro Wizard
Valkyrie
Fireball Mirror Witch Electro Wizard
Mirror
Fireball Valkyrie Electro Wizard
Clone
Witch
Valkyrie Giant Skeleton Royal Ghost Electro Wizard
Giant Skeleton
Witch Electro Wizard
Royal Ghost
Witch Electro Wizard
Electro Wizard
Fireball Valkyrie Mirror Witch Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard
Witch Valkyrie Giant Skeleton Electro Wizard
Witch Valkyrie Electro Wizard
Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Royal Ghost Electro Wizard
Electro Wizard Fireball Witch
Fireball Valkyrie Giant Skeleton Electro Wizard
Witch
Valkyrie Giant Skeleton Royal Ghost Electro Wizard
Valkyrie Witch Electro Wizard Fireball Giant Skeleton Royal Ghost
Fireball Witch Electro Wizard
Fireball Valkyrie Witch Giant Skeleton Electro Wizard
Fireball Valkyrie Witch Royal Ghost Electro Wizard
Electro Wizard
Fireball Electro Wizard
Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Witch Royal Ghost Electro Wizard
Valkyrie Witch Fireball Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard
Valkyrie Royal Ghost Fireball Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Giant Skeleton Royal Ghost Electro Wizard
Fireball Electro Wizard Valkyrie Royal Ghost
Giant Skeleton Valkyrie Witch Electro Wizard
Valkyrie Giant Skeleton Fireball Electro Wizard
Giant Skeleton Valkyrie Witch
Fireball Witch Electro Wizard
Fireball Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Giant Skeleton Electro Wizard Fireball Valkyrie Witch
Witch
Valkyrie Witch Giant Skeleton
Fireball Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Fireball Valkyrie Witch
Fireball Valkyrie Witch
Witch Electro Wizard Fireball Valkyrie Giant Skeleton
Valkyrie Fireball Witch Giant Skeleton Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton Royal Ghost
Fireball Royal Ghost Electro Wizard
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Valkyrie
Fireball Witch
Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball Valkyrie Witch
Fireball Giant Skeleton
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Witch Royal Ghost Electro Wizard
Fireball Witch
Fireball
Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Giant Skeleton
Fireball
Electro Wizard Fireball Witch
Fireball Witch Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Fireball
Fireball Giant Skeleton
Fireball Witch Giant Skeleton Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Giant Skeleton Royal Ghost Electro Wizard

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