My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeleton Barrel Clone Electro Dragon
Zap
Skeleton Barrel Firecracker Clone
Barbarian Barrel
Skeleton Barrel Firecracker Clone Giant Skeleton
The Log
Skeleton Barrel Firecracker Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Skeleton Barrel Firecracker Clone
Royal Delivery
Skeleton Barrel Firecracker Battle Healer Clone Electro Dragon Giant Skeleton
Fireball
Skeleton Barrel Firecracker Battle Healer Clone Electro Dragon
Poison
Skeleton Barrel Firecracker Battle Healer Clone Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Battle Healer Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Barrel Firecracker Clone Battle Healer Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Skeleton Barrel Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Skeleton Barrel Battle Healer Giant Skeleton
Skeleton Barrel
Firecracker Clone Arrows Battle Healer Mirror Giant Skeleton
Firecracker
Skeleton Barrel Battle Healer Mirror Giant Skeleton
Battle Healer
Electro Dragon Arrows Skeleton Barrel Firecracker Mirror Giant Skeleton
Mirror
Arrows Skeleton Barrel Firecracker Battle Healer Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton
Electro Dragon
Battle Healer Giant Skeleton
Giant Skeleton
Clone Arrows Skeleton Barrel Firecracker Battle Healer Mirror Electro Dragon

Defense Synergies 3 9

Arrows
Mirror Battle Healer Giant Skeleton
Skeleton Barrel
Firecracker
Battle Healer Mirror Electro Dragon Giant Skeleton
Battle Healer
Mirror Electro Dragon Arrows Firecracker Giant Skeleton
Mirror
Arrows Battle Healer Firecracker Electro Dragon
Clone
Electro Dragon
Battle Healer Firecracker Mirror Giant Skeleton
Giant Skeleton
Arrows Firecracker Battle Healer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Electro Dragon
Firecracker Battle Healer Electro Dragon
Electro Dragon Giant Skeleton
Firecracker Electro Dragon
Arrows Firecracker Battle Healer Giant Skeleton
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Skeleton Barrel Battle Healer Electro Dragon Giant Skeleton
Firecracker Battle Healer Giant Skeleton
Arrows Firecracker Electro Dragon Giant Skeleton
Arrows Firecracker Electro Dragon
Battle Healer Electro Dragon Giant Skeleton
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Battle Healer Electro Dragon
Arrows Firecracker Battle Healer Electro Dragon Giant Skeleton
Arrows Firecracker Battle Healer Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Giant Skeleton
Arrows Skeleton Barrel Firecracker Battle Healer Electro Dragon
Giant Skeleton Battle Healer Electro Dragon
Giant Skeleton Battle Healer
Giant Skeleton Battle Healer
Arrows Firecracker Skeleton Barrel Electro Dragon
Battle Healer Giant Skeleton
Giant Skeleton Battle Healer
Electro Dragon Giant Skeleton Firecracker
Electro Dragon Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Battle Healer Giant Skeleton
Arrows Firecracker Battle Healer Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Electro Dragon Giant Skeleton
Arrows Firecracker Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon Giant Skeleton
Arrows Skeleton Barrel Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Skeleton Barrel Electro Dragon
Arrows Firecracker
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Skeleton Barrel Electro Dragon
Arrows Firecracker Electro Dragon
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker Electro Dragon
Giant Skeleton
Arrows
Arrows Skeleton Barrel Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Electro Dragon
Arrows Skeleton Barrel Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Skeleton Barrel Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Giant Skeleton
Arrows Firecracker
Skeleton Barrel Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Skeleton Barrel Firecracker Electro Dragon
Arrows Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Firecracker Giant Skeleton
Firecracker Electro Dragon
Electro Dragon Skeleton Barrel Firecracker Giant Skeleton

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