My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Void Lava Hound Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Wizard Witch Giant Skeleton Ram Rider Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Ram Rider Skeleton King
Giant Snowball
Bomber Witch Ram Rider Skeleton King
Zap
Bomber Firecracker Witch Ram Rider Skeleton King
Barbarian Barrel
Bomber Firecracker Wizard Witch Giant Skeleton Skeleton King
The Log
Bomber Firecracker Witch Giant Skeleton Ram Rider Skeleton King
Earthquake
Bomber Firecracker Witch Skeleton King
Arrows
Bomber Firecracker Witch Skeleton King
Royal Delivery
Bomber Firecracker Wizard Witch Giant Skeleton Ram Rider Skeleton King
Fireball
Bomber Firecracker Wizard Witch Ram Rider Skeleton King
Poison
Bomber Firecracker Wizard Witch Skeleton King
Lightning
Wizard Witch Ram Rider Skeleton King
Rocket
Wizard Witch Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Skeleton King Wizard Witch Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Firecracker Skeleton King Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton Ram Rider Mega Knight
Firecracker
Giant Skeleton Ram Rider Mega Knight
Wizard
Giant Skeleton Ram Rider Mega Knight
Witch
Giant Skeleton Ram Rider Mega Knight Skeleton King
Giant Skeleton
Bomber Firecracker Wizard Witch
Ram Rider
Bomber Firecracker Wizard Witch Mega Knight
Mega Knight
Bomber Firecracker Wizard Witch Ram Rider
Skeleton King
Witch

Defense Synergies 0 7

Bomber
Firecracker
Giant Skeleton Mega Knight
Wizard
Giant Skeleton Mega Knight Skeleton King
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Wizard Witch
Ram Rider
Mega Knight
Firecracker Wizard Witch
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Wizard Ram Rider
Bomber Firecracker Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Bomber Giant Skeleton
Witch Bomber Firecracker Ram Rider Mega Knight Skeleton King
Bomber Firecracker Giant Skeleton Mega Knight
Bomber Firecracker Mega Knight
Ram Rider Firecracker Wizard Witch
Giant Skeleton Ram Rider Mega Knight
Witch Skeleton King
Bomber Firecracker Giant Skeleton Mega Knight
Witch Bomber Firecracker Wizard Giant Skeleton Ram Rider Mega Knight Skeleton King
Firecracker Wizard Witch Ram Rider
Mega Knight Bomber Wizard Witch Giant Skeleton Ram Rider
Bomber Wizard Mega Knight Firecracker Witch Skeleton King
Ram Rider Mega Knight Skeleton King
Ram Rider Mega Knight
Wizard Mega Knight Bomber Firecracker Witch
Mega Knight Bomber Firecracker Wizard Witch Ram Rider
Wizard Witch Bomber Firecracker Giant Skeleton Ram Rider Mega Knight
Ram Rider
Bomber Wizard Mega Knight Firecracker Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton
Bomber Firecracker Wizard Mega Knight
Giant Skeleton Mega Knight Witch Ram Rider
Giant Skeleton Mega Knight Ram Rider
Giant Skeleton Witch Ram Rider Mega Knight
Firecracker Wizard Witch Ram Rider
Witch Giant Skeleton Ram Rider
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Firecracker Witch
Witch
Mega Knight Witch Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Wizard Witch Ram Rider Skeleton King
Wizard Bomber Firecracker Witch Mega Knight
Witch Bomber Firecracker Giant Skeleton Skeleton King
Mega Knight Bomber Firecracker Wizard Witch Giant Skeleton Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker Ram Rider
Giant Skeleton
Firecracker Giant Skeleton
Bomber Wizard Firecracker Mega Knight
Firecracker Wizard Witch Ram Rider
Bomber Firecracker Wizard Witch
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Firecracker Wizard Ram Rider
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Bomber Firecracker Wizard Witch
Firecracker Wizard Mega Knight
Bomber
Bomber Firecracker Wizard Mega Knight
Bomber Firecracker Wizard Witch Mega Knight
Giant Skeleton Mega Knight
Wizard
Firecracker Bomber Wizard Witch Mega Knight
Witch
Firecracker Wizard Witch Ram Rider
Wizard Witch Ram Rider Mega Knight
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Bomber Wizard Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker Wizard
Witch
Firecracker Wizard Witch Ram Rider
Firecracker Wizard Mega Knight
Bomber Firecracker Wizard Skeleton King
Giant Skeleton
Firecracker Mega Knight
Firecracker Witch Giant Skeleton Skeleton King
Firecracker Witch
Firecracker Witch Giant Skeleton Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: