My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Prince Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Dark Prince Prince
Giant Snowball
Guards Skeleton Army
Zap
Firecracker Guards Skeleton Army Dark Prince Prince
Barbarian Barrel
Firecracker Guards Skeleton Army Dark Prince Electro Wizard
The Log
Firecracker Guards Skeleton Army Dark Prince Prince
Earthquake
Firecracker Guards Skeleton Army
Arrows
Firecracker Guards Skeleton Army
Royal Delivery
Firecracker Guards Skeleton Army Dark Prince Prince Electro Wizard
Fireball
Firecracker Skeleton Army Electro Wizard
Poison
Firecracker Guards Skeleton Army Electro Wizard
Lightning
Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Dark Prince Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Skeleton Army Dark Prince Electro Wizard Golden Knight Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Skeleton Army Dark Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince Prince Mega Knight
Guards
Skeleton Army
Dark Prince
Prince Firecracker Electro Wizard
Prince
Dark Prince Mega Knight Firecracker Electro Wizard
Electro Wizard
Dark Prince Prince Mega Knight
Mega Knight
Prince Firecracker Electro Wizard
Golden Knight

Defense Synergies 0 16

Firecracker
Guards Skeleton Army Dark Prince Prince Electro Wizard Mega Knight Golden Knight
Guards
Firecracker Skeleton Army Prince Electro Wizard
Skeleton Army
Firecracker Guards Prince Electro Wizard
Dark Prince
Firecracker Prince Electro Wizard
Prince
Firecracker Guards Skeleton Army Dark Prince Electro Wizard
Electro Wizard
Firecracker Guards Skeleton Army Dark Prince Prince Mega Knight
Mega Knight
Firecracker Electro Wizard
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Golden Knight
Skeleton Army Firecracker Dark Prince Prince Electro Wizard Mega Knight
Skeleton Army Prince Mega Knight Dark Prince Electro Wizard
Skeleton Army Prince Firecracker Guards Dark Prince Electro Wizard Mega Knight
Firecracker Skeleton Army Dark Prince Prince Mega Knight
Skeleton Army Firecracker Guards Dark Prince Electro Wizard Mega Knight
Electro Wizard Firecracker
Electro Wizard Mega Knight Golden Knight
Skeleton Army Prince
Guards Skeleton Army Firecracker Dark Prince Prince Electro Wizard Mega Knight
Guards Skeleton Army Electro Wizard Firecracker Dark Prince Mega Knight
Firecracker Electro Wizard
Skeleton Army Prince Mega Knight Guards Dark Prince Electro Wizard
Skeleton Army Mega Knight Firecracker Guards Dark Prince Prince Electro Wizard Golden Knight
Skeleton Army Prince Electro Wizard Mega Knight
Skeleton Army Prince Electro Wizard Mega Knight
Mega Knight Firecracker Skeleton Army Dark Prince Prince Electro Wizard
Mega Knight Firecracker Guards Skeleton Army Dark Prince Prince Electro Wizard Golden Knight
Firecracker Guards Dark Prince Electro Wizard Mega Knight
Prince Electro Wizard
Skeleton Army Dark Prince Mega Knight Firecracker Guards Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight Dark Prince Prince Electro Wizard
Electro Wizard Firecracker Prince Mega Knight
Guards Skeleton Army Mega Knight Dark Prince Prince Electro Wizard Golden Knight
Guards Skeleton Army Dark Prince Prince Mega Knight Electro Wizard
Guards Skeleton Army Dark Prince Prince Mega Knight
Firecracker Electro Wizard
Guards Skeleton Army Dark Prince Prince Electro Wizard
Mega Knight Skeleton Army Dark Prince Prince
Electro Wizard Mega Knight Firecracker Skeleton Army Dark Prince Prince
Guards Skeleton Army
Mega Knight Guards Dark Prince Prince Golden Knight
Skeleton Army Mega Knight Guards Dark Prince Prince Electro Wizard
Skeleton Army Dark Prince Prince Mega Knight Guards Golden Knight
Firecracker Skeleton Army Mega Knight
Guards Skeleton Army Electro Wizard Firecracker Dark Prince Prince Golden Knight
Mega Knight Firecracker Dark Prince Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Golden Knight
Firecracker Electro Wizard Golden Knight
Firecracker Guards Dark Prince Prince
Firecracker Dark Prince Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker Golden Knight
Guards Prince Electro Wizard
Firecracker Dark Prince Prince Electro Wizard Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker Prince
Firecracker Golden Knight
Firecracker Mega Knight
Firecracker Dark Prince Prince Electro Wizard Mega Knight
Firecracker Mega Knight Golden Knight
Prince Mega Knight
Prince
Firecracker Dark Prince Mega Knight
Firecracker Electro Wizard Golden Knight
Prince Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Electro Wizard
Electro Wizard Firecracker Guards
Mega Knight
Firecracker Electro Wizard
Prince Mega Knight
Firecracker
Electro Wizard Guards Skeleton Army Dark Prince Prince
Firecracker Electro Wizard
Firecracker Dark Prince Prince Electro Wizard Mega Knight
Firecracker
Firecracker Dark Prince Prince Mega Knight
Firecracker Guards Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Dark Prince Prince Electro Wizard Mega Knight Golden Knight

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