My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Void Golden Knight Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Prince Executioner Goblin Giant Electro Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Prince Goblin Giant Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Guards Prince Mighty Miner
Giant Snowball
Archers Guards Mighty Miner
Zap
Archers Guards Prince Goblin Giant Mighty Miner
Barbarian Barrel
Archers Elite Barbarians Guards Executioner
The Log
Archers Elite Barbarians Guards Prince
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Elite Barbarians Guards Prince Executioner
Fireball
Archers Elite Barbarians Executioner Mighty Miner
Poison
Archers Guards Executioner
Lightning
Elite Barbarians Prince Executioner Mighty Miner
Rocket
Elite Barbarians Prince Executioner Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Executioner Electro Giant Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Mighty Miner Prince Executioner Elite Barbarians Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Guards Mighty Miner Prince

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Prince Goblin Giant
Elite Barbarians
Archers Goblin Giant
Guards
Prince
Archers Electro Giant
Executioner
Goblin Giant
Archers Elite Barbarians
Electro Giant
Prince
Mighty Miner

Defense Synergies 0 6

Archers
Guards Goblin Giant
Elite Barbarians
Guards
Archers Prince Executioner
Prince
Guards Executioner Electro Giant
Executioner
Guards Prince
Goblin Giant
Archers
Electro Giant
Prince
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Goblin Giant
Elite Barbarians Prince Executioner
Prince Archers Elite Barbarians Executioner
Elite Barbarians Prince Guards
Elite Barbarians Prince
Archers Guards Executioner
Archers Executioner
Goblin Giant Electro Giant
Mighty Miner Elite Barbarians Prince
Elite Barbarians Guards Archers Prince
Archers Guards Executioner Goblin Giant Electro Giant
Executioner Archers
Prince Elite Barbarians Guards
Executioner Guards Prince
Elite Barbarians Prince
Elite Barbarians Prince Electro Giant
Elite Barbarians Prince Executioner
Archers Elite Barbarians Guards Prince Executioner
Executioner Archers Guards
Elite Barbarians Prince
Archers Elite Barbarians Guards Prince Executioner Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Elite Barbarians Prince Electro Giant
Archers Elite Barbarians Prince Executioner
Guards Elite Barbarians Prince Goblin Giant
Guards Prince Elite Barbarians Goblin Giant
Elite Barbarians Guards Prince Executioner Goblin Giant Mighty Miner
Executioner Electro Giant Archers Goblin Giant
Guards Prince Archers Elite Barbarians Goblin Giant
Mighty Miner Elite Barbarians Prince Goblin Giant
Elite Barbarians Prince
Guards Goblin Giant
Elite Barbarians Guards Prince
Elite Barbarians Guards Prince Goblin Giant Electro Giant
Elite Barbarians Prince Guards Executioner Goblin Giant
Archers Executioner Electro Giant
Elite Barbarians Guards Electro Giant Archers Prince Executioner Goblin Giant Mighty Miner
Executioner Archers Elite Barbarians Electro Giant Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Executioner
Goblin Giant
Guards Prince
Executioner
Executioner Electro Giant Goblin Giant
Archers Executioner
Executioner
Elite Barbarians Guards Prince
Prince
Archers Executioner
Elite Barbarians Executioner
Elite Barbarians Prince
Executioner
Executioner
Archers Prince Executioner
Electro Giant
Prince
Prince
Electro Giant Executioner
Executioner
Prince
Elite Barbarians Archers Executioner Electro Giant
Guards Electro Giant
Elite Barbarians
Mighty Miner Prince
Archers Guards Prince
Archers Executioner
Prince Executioner
Executioner
Electro Giant
Elite Barbarians Prince Executioner
Electro Giant Elite Barbarians Guards
Executioner
Prince Executioner Goblin Giant Electro Giant

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