My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Void Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Witch Prince Fisherman Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Fisherman Ram Rider
Giant Snowball
Bats Musketeer Witch Fisherman Ram Rider
Zap
Bats Witch Prince Fisherman Ram Rider
Barbarian Barrel
Musketeer Witch Magic Archer
The Log
Musketeer Witch Prince Fisherman Ram Rider
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Musketeer Witch Prince Fisherman Magic Archer Ram Rider
Fireball
Musketeer Witch Fisherman Magic Archer Ram Rider
Poison
Bats Musketeer Witch Fisherman Magic Archer
Lightning
Musketeer Witch Prince Fisherman Magic Archer Ram Rider
Rocket
Musketeer Witch Prince Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fisherman Musketeer Magic Archer Witch Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Fisherman Musketeer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince Fisherman Ram Rider
Arrows
Prince Ram Rider
Musketeer
Prince Fisherman Ram Rider
Witch
Prince Ram Rider
Prince
Bats Arrows Musketeer Witch Magic Archer Ram Rider
Fisherman
Bats Musketeer Ram Rider
Magic Archer
Ram Rider Prince
Ram Rider
Magic Archer Bats Arrows Musketeer Witch Prince Fisherman

Defense Synergies 0 13

Bats
Musketeer Prince Fisherman
Arrows
Prince
Musketeer
Bats Fisherman Ram Rider
Witch
Prince Fisherman
Prince
Bats Arrows Witch Fisherman Magic Archer
Fisherman
Bats Musketeer Witch Prince Magic Archer Ram Rider
Magic Archer
Prince Fisherman Ram Rider
Ram Rider
Musketeer Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Magic Archer Ram Rider
Bats Musketeer Witch Prince Fisherman Ram Rider
Witch Prince Fisherman Ram Rider Bats Musketeer
Witch Prince Bats Musketeer Fisherman Ram Rider
Arrows Prince
Arrows Bats Musketeer Magic Archer
Bats Musketeer Ram Rider Arrows Witch Magic Archer
Arrows Musketeer Magic Archer Ram Rider
Witch Musketeer Prince Fisherman
Musketeer Prince Fisherman
Bats Witch Arrows Musketeer Fisherman Magic Archer Ram Rider
Arrows Musketeer Bats Witch Magic Archer Ram Rider
Prince Bats Musketeer Witch Ram Rider
Bats Arrows Witch Prince Magic Archer
Prince Ram Rider
Prince Fisherman Ram Rider
Bats Arrows Musketeer Witch Prince Fisherman
Arrows Bats Musketeer Witch Prince Fisherman Magic Archer Ram Rider
Arrows Witch Bats Musketeer Fisherman Magic Archer Ram Rider
Musketeer Prince Fisherman Ram Rider
Bats Arrows Musketeer Witch Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Fisherman
Arrows Musketeer Prince Fisherman Magic Archer
Bats Musketeer Witch Prince Fisherman Ram Rider
Prince Bats Musketeer Fisherman Ram Rider
Musketeer Witch Prince Fisherman Ram Rider
Arrows Bats Musketeer Witch Magic Archer Ram Rider
Prince Bats Musketeer Witch Ram Rider
Prince Fisherman
Bats Witch Prince Magic Archer
Witch Musketeer
Bats Musketeer Witch Prince
Arrows Prince
Prince Witch Ram Rider
Musketeer Witch Magic Archer
Witch Bats Musketeer Prince Fisherman Magic Archer
Bats Arrows Musketeer Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Musketeer
Arrows Musketeer Fisherman Magic Archer Ram Rider
Arrows Magic Archer
Arrows Musketeer Prince
Arrows Magic Archer
Arrows Bats Musketeer Witch Magic Archer Ram Rider
Arrows Musketeer Witch Magic Archer
Arrows Magic Archer Ram Rider
Arrows Fisherman Ram Rider
Bats Musketeer Prince Fisherman
Arrows Musketeer Prince Fisherman Magic Archer Ram Rider
Arrows Musketeer Magic Archer
Musketeer Fisherman Magic Archer
Arrows Musketeer Fisherman Magic Archer
Arrows Musketeer Prince Fisherman Magic Archer
Arrows Musketeer Witch Magic Archer
Magic Archer Arrows Musketeer
Arrows
Bats Fisherman
Arrows Musketeer Prince Fisherman Magic Archer
Arrows Witch Magic Archer
Musketeer Prince Magic Archer
Arrows
Musketeer Prince Fisherman
Arrows Musketeer
Arrows Witch Magic Archer
Witch Fisherman
Arrows Musketeer Witch Fisherman Magic Archer Ram Rider
Arrows Musketeer Witch Prince Fisherman Magic Archer Ram Rider
Arrows Musketeer Fisherman Magic Archer
Bats Arrows Musketeer Witch Magic Archer
Bats Musketeer Witch
Arrows Musketeer Magic Archer
Arrows Magic Archer
Prince
Arrows Magic Archer
Bats Musketeer Witch Prince Magic Archer
Arrows Musketeer Witch Magic Archer Ram Rider
Arrows
Musketeer Prince Magic Archer
Arrows Musketeer Magic Archer
Arrows
Musketeer Prince
Bats Musketeer Witch Magic Archer
Bats Musketeer Witch Magic Archer
Musketeer Witch Prince Magic Archer

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