My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Barrel Skeleton Army Bandit
Giant Snowball
Goblin Gang Battle Ram Goblin Barrel Skeleton Army
Zap
Goblin Gang Firecracker Battle Ram Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Firecracker Battle Ram Goblin Barrel Skeleton Army Bandit
The Log
Goblin Gang Firecracker Battle Ram Goblin Barrel Skeleton Army Bandit
Earthquake
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Arrows
Goblin Gang Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Firecracker Battle Ram Goblin Barrel Skeleton Army Bandit
Fireball
Goblin Gang Firecracker Battle Ram Goblin Barrel Skeleton Army Bandit
Poison
Goblin Gang Firecracker Skeleton Army
Lightning
Battle Ram Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Skeleton Army Void Bandit Fireball Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Firecracker Goblin Barrel Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Battle Ram Bandit
Firecracker
Goblin Gang Battle Ram Goblin Barrel Bandit
Fireball
Battle Ram
Battle Ram
Bandit Goblin Gang Firecracker Fireball Goblin Barrel
Goblin Barrel
Goblin Gang Firecracker Battle Ram Skeleton Army Bandit
Skeleton Army
Goblin Barrel
Void
Bandit
Battle Ram Goblin Gang Firecracker Goblin Barrel

Defense Synergies 0 7

Goblin Gang
Firecracker Skeleton Army Bandit
Firecracker
Goblin Gang Skeleton Army Bandit
Fireball
Bandit
Battle Ram
Goblin Barrel
Skeleton Army
Goblin Gang Firecracker Bandit
Void
Bandit
Goblin Gang Firecracker Fireball Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Void
Skeleton Army Goblin Gang Firecracker Bandit
Goblin Gang Skeleton Army Void Bandit
Skeleton Army Goblin Gang Firecracker Bandit
Firecracker Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Firecracker Bandit
Goblin Gang Firecracker Fireball Void
Fireball Void Bandit
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker Bandit
Goblin Gang Skeleton Army Firecracker Fireball Bandit
Goblin Gang Firecracker Fireball
Skeleton Army Goblin Gang Fireball Bandit
Fireball Skeleton Army Goblin Gang Firecracker
Skeleton Army Goblin Gang Bandit
Skeleton Army Goblin Gang Fireball Bandit
Goblin Gang Firecracker Fireball Skeleton Army
Fireball Goblin Gang Firecracker Skeleton Army Bandit
Firecracker Fireball Bandit
Goblin Gang Skeleton Army Firecracker Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Void Bandit
Fireball Void Bandit Goblin Gang Firecracker
Goblin Gang Skeleton Army Bandit
Goblin Gang Skeleton Army Fireball Bandit
Goblin Gang Skeleton Army Bandit
Firecracker Fireball Goblin Gang
Goblin Gang Skeleton Army Fireball Void Bandit
Skeleton Army
Void Firecracker Fireball Skeleton Army Bandit
Goblin Gang Skeleton Army
Skeleton Army Fireball Void
Skeleton Army Goblin Gang Fireball Bandit
Firecracker Fireball Skeleton Army
Goblin Gang Skeleton Army Firecracker Fireball
Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker Bandit
Firecracker Fireball Void Bandit
Fireball Void Bandit
Firecracker Fireball Void
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Void Firecracker Bandit
Goblin Gang Fireball Void
Firecracker Void Fireball Bandit
Fireball Void Firecracker
Firecracker Fireball Void Bandit
Firecracker Fireball Void Bandit
Firecracker Fireball
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball
Void Firecracker Fireball Bandit
Firecracker Fireball
Fireball Void
Fireball Void
Void
Fireball Void
Firecracker Fireball
Firecracker Fireball Void Bandit
Fireball Void Bandit
Fireball Void Firecracker Bandit
Firecracker Fireball
Firecracker Fireball Void
Fireball Void
Void Fireball Bandit
Void Firecracker Fireball
Firecracker Fireball
Goblin Gang Fireball Skeleton Army Void Bandit
Fireball Firecracker
Fireball
Fireball Void Goblin Gang Firecracker
Firecracker Fireball
Void Fireball
Firecracker
Goblin Gang Firecracker Fireball
Firecracker Fireball Void
Void Firecracker Fireball Bandit

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