My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

The Log Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Goblins Bomber Archers Hog Rider
Zap
Goblins Bomber Archers
Barbarian Barrel
Goblins Bomber Archers Knight
The Log
Goblins Bomber Archers Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Goblins Bomber Archers
Royal Delivery
Goblins Bomber Archers Knight Hog Rider
Fireball
Bomber Archers Hog Rider
Poison
Bomber Archers
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Giant Snowball Barbarian Barrel Archers Knight Void Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Giant Snowball Barbarian Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Bomber
Giant Snowball Knight Hog Rider Barbarian Barrel
Giant Snowball
Hog Rider Bomber Archers Knight Barbarian Barrel
Archers
Knight Goblins Giant Snowball Hog Rider Barbarian Barrel
Knight
Archers Hog Rider Bomber Giant Snowball Barbarian Barrel
Hog Rider
Goblins Giant Snowball Knight Bomber Archers Barbarian Barrel Void
Barbarian Barrel
Bomber Giant Snowball Archers Knight Hog Rider
Void
Hog Rider

Defense Synergies 3 11

Goblins
Bomber Giant Snowball Archers Knight Barbarian Barrel
Bomber
Knight Goblins Giant Snowball Barbarian Barrel
Giant Snowball
Goblins Bomber Archers Knight Barbarian Barrel
Archers
Knight Barbarian Barrel Goblins Giant Snowball
Knight
Bomber Archers Goblins Giant Snowball Barbarian Barrel
Hog Rider
Barbarian Barrel
Archers Goblins Bomber Giant Snowball Knight
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Barbarian Barrel Void
Goblins Bomber Knight
Goblins Bomber Giant Snowball Archers Knight Void
Goblins Bomber Knight
Bomber Barbarian Barrel
Barbarian Barrel Goblins Bomber Giant Snowball Archers
Giant Snowball Archers Void
Barbarian Barrel Void
Goblins
Knight Goblins Bomber Giant Snowball Archers Barbarian Barrel
Goblins Archers Bomber Giant Snowball Knight Barbarian Barrel
Giant Snowball Archers
Bomber Giant Snowball Knight
Bomber Goblins Giant Snowball Barbarian Barrel
Knight
Giant Snowball
Goblins Bomber Knight
Goblins Bomber Giant Snowball Archers Knight Barbarian Barrel
Giant Snowball Barbarian Barrel Bomber Archers Knight
Bomber Goblins Giant Snowball Archers Knight Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Giant Snowball Archers Barbarian Barrel Void
Void Bomber Giant Snowball Archers Knight Barbarian Barrel
Goblins Knight
Knight Barbarian Barrel
Knight
Giant Snowball Archers
Goblins Archers Knight Void
Knight
Void Goblins Giant Snowball Knight Barbarian Barrel
Knight
Giant Snowball Void
Knight
Bomber Archers
Goblins Bomber Archers Knight Barbarian Barrel
Bomber Giant Snowball Archers Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Barbarian Barrel
Void Giant Snowball Barbarian Barrel
Barbarian Barrel Void
Knight Barbarian Barrel Void
Bomber Giant Snowball Barbarian Barrel
Giant Snowball
Bomber Archers
Giant Snowball Barbarian Barrel
Void Giant Snowball
Goblins Giant Snowball Void
Void Knight Barbarian Barrel
Void Giant Snowball Archers
Giant Snowball Knight Barbarian Barrel Void
Barbarian Barrel Void
Giant Snowball Barbarian Barrel
Bomber Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Bomber
Void Bomber Giant Snowball Archers Barbarian Barrel
Bomber Giant Snowball Barbarian Barrel
Void
Giant Snowball Void
Void
Giant Snowball Barbarian Barrel Void
Giant Snowball Bomber Barbarian Barrel
Void Giant Snowball Barbarian Barrel
Void Giant Snowball
Void Barbarian Barrel
Giant Snowball Archers
Giant Snowball Void
Giant Snowball Void
Void Bomber Giant Snowball
Void Giant Snowball
Giant Snowball
Archers Barbarian Barrel Void
Giant Snowball Archers
Barbarian Barrel
Void Knight
Bomber Giant Snowball
Void Giant Snowball
Giant Snowball
Giant Snowball Void
Void Giant Snowball Barbarian Barrel

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