My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Missing cards in your collection

Phoenix Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Hog Rider Goblin Barrel
Giant Snowball
Skeletons Bomber Hog Rider Goblin Barrel
Zap
Skeletons Bomber Goblin Barrel
Barbarian Barrel
Skeletons Electro Spirit Bomber Knight Goblin Barrel
The Log
Skeletons Electro Spirit Bomber Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Skeletons Bomber Hog Rider Goblin Barrel
Arrows
Skeletons Electro Spirit Bomber Goblin Barrel
Royal Delivery
Skeletons Electro Spirit Bomber Knight Mini P.E.K.K.A Hog Rider Goblin Barrel
Fireball
Bomber Hog Rider Goblin Barrel
Poison
Bomber
Lightning
Knight Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber The Log Knight Goblin Barrel Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bomber The Log

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Hog Rider
Bomber
Knight Mini P.E.K.K.A Hog Rider
Knight
Hog Rider Goblin Barrel Bomber The Log
Mini P.E.K.K.A
Bomber Hog Rider The Log
Hog Rider
Knight The Log Electro Spirit Bomber Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Knight Hog Rider
The Log
Hog Rider Knight Mini P.E.K.K.A

Defense Synergies 2 10

Skeletons
Electro Spirit Bomber Knight Mini P.E.K.K.A The Log
Electro Spirit
Skeletons The Log
Bomber
Knight Skeletons Mini P.E.K.K.A The Log
Knight
Bomber Skeletons Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Bomber Knight
Hog Rider
Goblin Barrel
The Log
Mini P.E.K.K.A Skeletons Electro Spirit Bomber Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight The Log
Mini P.E.K.K.A Skeletons Bomber Knight The Log
Mini P.E.K.K.A Skeletons Bomber Knight
Mini P.E.K.K.A Skeletons Bomber Knight
Bomber Mini P.E.K.K.A The Log
The Log Skeletons Electro Spirit Bomber
Electro Spirit
Electro Spirit The Log
Mini P.E.K.K.A Skeletons
Knight Skeletons Bomber Mini P.E.K.K.A
Skeletons Electro Spirit Bomber Knight The Log
Mini P.E.K.K.A Skeletons Bomber Knight The Log
Bomber Electro Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Mini P.E.K.K.A The Log
Skeletons Bomber Knight Mini P.E.K.K.A
Electro Spirit Bomber Knight The Log
The Log Electro Spirit Bomber Knight
Mini P.E.K.K.A
Bomber Electro Spirit Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons
Bomber Knight Mini P.E.K.K.A The Log
Skeletons Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight The Log
Skeletons Knight Mini P.E.K.K.A
Skeletons Electro Spirit
Mini P.E.K.K.A Skeletons Knight
Mini P.E.K.K.A Knight
Skeletons Electro Spirit Knight Mini P.E.K.K.A The Log
Skeletons
Knight Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Skeletons Knight
Bomber
Skeletons Electro Spirit Bomber Knight Mini P.E.K.K.A The Log
Electro Spirit Bomber Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Bomber The Log
Electro Spirit
Bomber The Log
The Log
The Log
Mini P.E.K.K.A
Knight The Log
Knight The Log
The Log
Bomber The Log
The Log
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A The Log
Bomber The Log
The Log
The Log
The Log
The Log Electro Spirit Bomber
The Log
The Log
The Log
Electro Spirit
Mini P.E.K.K.A
Bomber The Log
Electro Spirit
The Log
Electro Spirit
The Log
Knight Mini P.E.K.K.A
The Log Bomber
Electro Spirit The Log
The Log

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