My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Phoenix Mother Witch Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Witch Inferno Dragon
Zap
Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Elite Barbarians Skeleton Army Witch
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Fireball
Elite Barbarians Skeleton Army Witch Inferno Dragon
Poison
Skeleton Army Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Inferno Dragon
Rocket
Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Skeleton Army Mini P.E.K.K.A Inferno Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mirror Mini P.E.K.K.A
Elite Barbarians
Arrows Rage
Mini P.E.K.K.A
Arrows Mirror Rage
Mirror
Arrows Mini P.E.K.K.A Skeleton Army
Rage
Elite Barbarians Witch Mini P.E.K.K.A
Skeleton Army
Mirror
Witch
Rage
Inferno Dragon

Defense Synergies 2 7

Arrows
Mirror Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Elite Barbarians Mirror Skeleton Army Witch
Mirror
Arrows Skeleton Army Mini P.E.K.K.A Inferno Dragon
Rage
Skeleton Army
Mirror Mini P.E.K.K.A Inferno Dragon
Witch
Mini P.E.K.K.A
Inferno Dragon
Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Witch
Mini P.E.K.K.A Skeleton Army Witch Elite Barbarians Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army
Inferno Dragon Arrows Witch
Arrows
Mini P.E.K.K.A Witch Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Arrows
Arrows Inferno Dragon Witch
Mini P.E.K.K.A Skeleton Army Elite Barbarians Witch
Skeleton Army Arrows Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Arrows Elite Barbarians Skeleton Army Witch
Arrows Witch Inferno Dragon
Mini P.E.K.K.A Elite Barbarians Inferno Dragon
Skeleton Army Arrows Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians Witch
Arrows Elite Barbarians Mini P.E.K.K.A Inferno Dragon
Skeleton Army Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Arrows Witch
Mini P.E.K.K.A Skeleton Army Elite Barbarians Witch
Mini P.E.K.K.A Elite Barbarians Skeleton Army Inferno Dragon
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Mini P.E.K.K.A Witch
Skeleton Army Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Mini P.E.K.K.A Inferno Dragon
Arrows Elite Barbarians Mini P.E.K.K.A Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows Witch
Arrows
Arrows
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Arrows Witch
Witch
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Arrows
Skeleton Army Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Elite Barbarians
Elite Barbarians Witch
Witch
Witch

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