My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Missing cards in your collection

Void Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Executioner Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone Giant Skeleton Skeleton King
Giant Snowball
Royal Recruits Clone Skeleton King
Zap
Clone Skeleton King
Barbarian Barrel
Electro Spirit Royal Recruits Clone Executioner Giant Skeleton Skeleton King
The Log
Electro Spirit Royal Recruits Clone Giant Skeleton Skeleton King
Earthquake
Clone Skeleton King
Arrows
Electro Spirit Royal Recruits Clone Skeleton King
Royal Delivery
Electro Spirit Royal Recruits Clone Executioner Giant Skeleton Skeleton King
Fireball
Clone Executioner Skeleton King
Poison
Royal Recruits Clone Executioner Skeleton King
Lightning
Executioner Skeleton King
Rocket
Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Executioner Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Rage Clone Tornado Executioner Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Clone Tornado Skeleton King Executioner Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Rage Clone Tornado

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Royal Recruits
Clone
Rage
Giant Skeleton
Clone
Giant Skeleton Royal Recruits
Tornado
Executioner Giant Skeleton
Executioner
Tornado
Giant Skeleton
Clone Electro Spirit Rage Tornado
Skeleton King

Defense Synergies 1 4

Electro Spirit
Royal Recruits
Tornado
Rage
Clone
Tornado
Executioner Royal Recruits Giant Skeleton Skeleton King
Executioner
Tornado Giant Skeleton
Giant Skeleton
Tornado Executioner
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner
Royal Recruits Executioner
Tornado Royal Recruits Executioner Giant Skeleton
Royal Recruits Skeleton King
Royal Recruits Tornado Giant Skeleton
Tornado Electro Spirit Executioner
Tornado Electro Spirit Executioner
Electro Spirit Royal Recruits Giant Skeleton
Royal Recruits Tornado Skeleton King
Tornado Royal Recruits Giant Skeleton
Executioner Electro Spirit Royal Recruits Tornado Giant Skeleton Skeleton King
Executioner Tornado
Royal Recruits Giant Skeleton
Executioner Electro Spirit Royal Recruits Tornado Skeleton King
Royal Recruits Skeleton King
Tornado Royal Recruits
Royal Recruits Tornado Executioner
Electro Spirit Royal Recruits Tornado Executioner
Tornado Executioner Electro Spirit Royal Recruits Giant Skeleton
Royal Recruits Tornado
Royal Recruits Electro Spirit Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Skeleton
Executioner
Royal Recruits Giant Skeleton
Royal Recruits Giant Skeleton Tornado
Royal Recruits Giant Skeleton Executioner
Executioner Electro Spirit Tornado
Royal Recruits Giant Skeleton
Giant Skeleton Royal Recruits
Royal Recruits Giant Skeleton Electro Spirit Tornado
Royal Recruits
Royal Recruits Giant Skeleton
Royal Recruits Tornado Giant Skeleton
Royal Recruits Giant Skeleton Executioner Skeleton King
Royal Recruits Executioner
Royal Recruits Electro Spirit Tornado Executioner Giant Skeleton Skeleton King
Executioner Electro Spirit Royal Recruits Giant Skeleton Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Giant Skeleton
Tornado Executioner
Giant Skeleton
Royal Recruits Giant Skeleton
Executioner
Executioner Electro Spirit Tornado
Tornado Executioner
Tornado Executioner
Tornado
Tornado
Royal Recruits Tornado
Tornado Executioner
Executioner
Executioner
Royal Recruits Executioner
Tornado
Executioner
Tornado
Giant Skeleton
Tornado
Tornado
Royal Recruits
Tornado Electro Spirit Executioner
Tornado Executioner
Tornado
Tornado
Tornado Executioner
Electro Spirit
Electro Spirit
Giant Skeleton
Electro Spirit Royal Recruits
Tornado Executioner
Executioner
Executioner Skeleton King
Tornado Giant Skeleton
Royal Recruits Executioner
Electro Spirit Royal Recruits Tornado Giant Skeleton Skeleton King
Tornado Executioner
Royal Recruits Tornado Executioner Giant Skeleton

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