My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems Why?

Missing cards in your collection

Void Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Lumberjack
Zap
Firecracker Royal Giant Dark Prince
Barbarian Barrel
Firecracker Dark Prince Lumberjack
The Log
Firecracker Royal Giant Dark Prince Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince P.E.K.K.A Lumberjack
Fireball
Firecracker Lumberjack
Poison
Firecracker
Lightning
Dark Prince Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Firecracker Dark Prince Lumberjack Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Firecracker Dark Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Royal Giant Dark Prince Lumberjack
Firecracker
Zap Royal Giant Dark Prince P.E.K.K.A Lumberjack
Royal Giant
Firecracker Lightning Zap Dark Prince Lumberjack
Rage
Dark Prince
Dark Prince
Zap Firecracker Royal Giant Rage Lightning Lumberjack
Lightning
Royal Giant Dark Prince
P.E.K.K.A
Zap Firecracker Lumberjack
Lumberjack
Zap Firecracker Royal Giant Dark Prince P.E.K.K.A

Defense Synergies 0 7

Zap
Firecracker Dark Prince P.E.K.K.A Lumberjack
Firecracker
Zap Dark Prince P.E.K.K.A Lumberjack
Royal Giant
Rage
Dark Prince
Zap Firecracker
Lightning
P.E.K.K.A
Zap Firecracker
Lumberjack
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Firecracker
P.E.K.K.A Lumberjack Zap Firecracker Dark Prince
P.E.K.K.A Lumberjack Dark Prince Lightning
P.E.K.K.A Lumberjack Firecracker Dark Prince
Lightning Firecracker Dark Prince P.E.K.K.A Lumberjack
Zap Firecracker Dark Prince Lumberjack
Lightning Zap Firecracker
Lightning Zap P.E.K.K.A
P.E.K.K.A Lumberjack
Firecracker Dark Prince Lumberjack
Zap Firecracker Dark Prince Lumberjack
Zap Firecracker
P.E.K.K.A Lumberjack Zap Dark Prince Lightning
Zap Firecracker Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Lightning P.E.K.K.A Lumberjack
Firecracker Dark Prince P.E.K.K.A Lumberjack
Zap Firecracker Dark Prince Lumberjack
Zap Firecracker Dark Prince Lumberjack
P.E.K.K.A Lumberjack
Dark Prince Firecracker P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Dark Prince P.E.K.K.A
Zap Firecracker Lightning Lumberjack
P.E.K.K.A Lumberjack Zap Dark Prince Lightning
Dark Prince Lightning P.E.K.K.A Lumberjack Zap
P.E.K.K.A Dark Prince Lumberjack
Firecracker Zap
Dark Prince P.E.K.K.A Lightning Lumberjack
P.E.K.K.A Dark Prince Lumberjack
Zap Lightning P.E.K.K.A Firecracker Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Lumberjack
Lightning P.E.K.K.A Zap Dark Prince
Dark Prince Lightning P.E.K.K.A Lumberjack
Firecracker
Zap Firecracker Dark Prince Lightning P.E.K.K.A Lumberjack
Zap Firecracker Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker
Firecracker Zap
Lightning
Lightning Firecracker Dark Prince
Zap Firecracker Dark Prince
Firecracker Zap
Firecracker
Zap Firecracker Lightning
Zap Firecracker Lightning
Lightning Lumberjack
Firecracker Lightning Zap Dark Prince
Lightning Zap Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Zap Firecracker
Lightning Zap Firecracker
Lightning Firecracker
Lightning
Lightning
Lightning Zap Firecracker Dark Prince
Lightning Zap Firecracker
Lightning
Lightning
Lightning
Lightning Zap
Zap Firecracker Dark Prince
Firecracker Zap Lightning
Lightning Zap
Lightning Zap Firecracker
Lightning Zap Firecracker
Zap Lightning Firecracker
Lightning
Lightning Zap
Zap Lightning Firecracker
P.E.K.K.A
Firecracker Lightning
Zap Lightning Dark Prince
Lightning Zap Firecracker
Lightning Firecracker Dark Prince Lumberjack
Zap Firecracker Lightning
Lightning Zap
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Lightning
Firecracker Zap Lightning
Lightning Zap Firecracker Dark Prince

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