My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Electro Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Goblin Giant Electro Wizard Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Mortar Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel
Giant Snowball
Fire Spirit Skeleton Barrel
Zap
Fire Spirit Skeleton Barrel Mortar Goblin Giant
Barbarian Barrel
Fire Spirit Skeleton Barrel Mortar Electro Wizard Magic Archer
The Log
Fire Spirit Skeleton Barrel
Earthquake
Mortar
Arrows
Fire Spirit Skeleton Barrel
Royal Delivery
Fire Spirit Skeleton Barrel Electro Wizard Magic Archer Mother Witch
Fireball
Skeleton Barrel Mortar Electro Wizard Magic Archer Mother Witch
Poison
Skeleton Barrel Mortar Electro Wizard Magic Archer Mother Witch
Lightning
Mortar Electro Wizard Magic Archer Mother Witch
Rocket
Mortar Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Barrel Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Barrel Mortar Fireball Electro Wizard Magic Archer Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Barrel Mortar Fireball

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Skeleton Barrel Mortar Goblin Giant Mother Witch
Skeleton Barrel
Fireball Fire Spirit Mortar Goblin Giant Magic Archer
Mortar
Fire Spirit Skeleton Barrel Fireball Goblin Giant
Fireball
Skeleton Barrel Goblin Giant Mortar Electro Wizard Magic Archer
Goblin Giant
Fireball Fire Spirit Skeleton Barrel Mortar Electro Wizard Magic Archer Mother Witch
Electro Wizard
Fireball Goblin Giant Magic Archer
Magic Archer
Skeleton Barrel Fireball Goblin Giant Electro Wizard Mother Witch
Mother Witch
Fire Spirit Goblin Giant Magic Archer

Defense Synergies 1 9

Fire Spirit
Electro Wizard
Skeleton Barrel
Fireball
Mortar
Fireball Electro Wizard
Fireball
Goblin Giant Skeleton Barrel Mortar Electro Wizard
Goblin Giant
Fireball Electro Wizard Magic Archer
Electro Wizard
Fire Spirit Mortar Fireball Goblin Giant Magic Archer
Magic Archer
Goblin Giant Electro Wizard Mother Witch
Mother Witch
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Fireball Goblin Giant Electro Wizard Magic Archer
Mortar Electro Wizard
Mortar Fire Spirit Electro Wizard
Mortar Electro Wizard
Fireball
Fireball Fire Spirit Electro Wizard Magic Archer Mother Witch
Electro Wizard Fire Spirit Mortar Fireball Magic Archer
Skeleton Barrel Fireball Goblin Giant Electro Wizard Magic Archer
Mortar
Fire Spirit Electro Wizard
Electro Wizard Mother Witch Fireball Goblin Giant Magic Archer
Fireball Electro Wizard Magic Archer
Mortar Fire Spirit Fireball Electro Wizard
Fire Spirit Fireball Mortar Electro Wizard Magic Archer
Mortar Electro Wizard
Mortar Fireball Electro Wizard
Mortar Fireball Electro Wizard
Fire Spirit Mortar Fireball Electro Wizard Magic Archer
Mortar Fire Spirit Fireball Electro Wizard Magic Archer Mother Witch
Mortar Electro Wizard
Fire Spirit Fireball Goblin Giant Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Wizard
Fireball Electro Wizard Skeleton Barrel Mortar Magic Archer
Goblin Giant Electro Wizard
Fireball Goblin Giant Electro Wizard
Goblin Giant
Fire Spirit Fireball Mother Witch Skeleton Barrel Goblin Giant Electro Wizard Magic Archer
Fireball Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Mortar Fireball Magic Archer
Goblin Giant
Fireball Goblin Giant Electro Wizard
Fireball Goblin Giant
Fireball Magic Archer
Electro Wizard Mortar Fireball Goblin Giant Magic Archer
Fireball Electro Wizard Magic Archer Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer Mortar
Mortar Fireball Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Fireball Goblin Giant Magic Archer
Skeleton Barrel Fireball
Fireball Fire Spirit Mortar Magic Archer
Fireball Mother Witch Fire Spirit Skeleton Barrel Goblin Giant Magic Archer
Fire Spirit Mortar Magic Archer
Fireball Fire Spirit Skeleton Barrel Magic Archer
Fireball Skeleton Barrel Mortar
Fire Spirit Fireball Electro Wizard
Skeleton Barrel Mortar Fireball Electro Wizard Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Skeleton Barrel Mortar Fireball Magic Archer
Skeleton Barrel Mortar Fireball Magic Archer
Skeleton Barrel Mortar Fireball Magic Archer
Skeleton Barrel Mortar Fireball Magic Archer
Magic Archer Skeleton Barrel Mortar Fireball
Mortar Fireball
Fire Spirit Skeleton Barrel Mortar Fireball Electro Wizard Magic Archer
Fire Spirit Skeleton Barrel Mortar Fireball Magic Archer Mother Witch
Fireball Magic Archer
Fireball
Skeleton Barrel Mortar Fireball
Mother Witch Fire Spirit Mortar Fireball Magic Archer
Mortar Fireball Skeleton Barrel Electro Wizard Magic Archer
Fireball Skeleton Barrel Mortar Magic Archer
Fireball Skeleton Barrel Mortar Magic Archer
Fire Spirit Fireball Electro Wizard Magic Archer Mother Witch
Electro Wizard Skeleton Barrel Fireball
Fireball
Mortar Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Skeleton Barrel Electro Wizard Fire Spirit Fireball Magic Archer
Fireball Fire Spirit Electro Wizard Magic Archer
Fireball
Fireball Electro Wizard Magic Archer
Skeleton Barrel Mortar Fireball Magic Archer
Fireball
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Skeleton Barrel Mortar Fireball Goblin Giant Electro Wizard Magic Archer

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