My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Clone
Giant Snowball
Cannon Wall Breakers Clone
Zap
Cannon Wall Breakers Clone
Barbarian Barrel
Cannon Valkyrie Wall Breakers Clone
The Log
Cannon Mini P.E.K.K.A Wall Breakers Clone
Earthquake
Cannon Clone
Arrows
Wall Breakers Clone
Royal Delivery
Mini P.E.K.K.A Valkyrie Wall Breakers Clone
Fireball
Cannon Wall Breakers Clone
Poison
Cannon Clone
Lightning
Cannon Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Clone Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers The Log Cannon Clone Mini P.E.K.K.A Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Wall Breakers The Log Cannon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Valkyrie Mirror The Log Mega Knight
Valkyrie
Mini P.E.K.K.A Wall Breakers
Mirror
The Log Mini P.E.K.K.A Wall Breakers
Wall Breakers
Valkyrie Mirror The Log Mega Knight
Clone
The Log
Mirror Mini P.E.K.K.A Wall Breakers Mega Knight
Mega Knight
Mini P.E.K.K.A Wall Breakers The Log

Defense Synergies 3 9

Cannon
Mirror The Log Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Cannon Valkyrie Mirror
Valkyrie
Cannon Mini P.E.K.K.A Mirror The Log
Mirror
Cannon Mini P.E.K.K.A Valkyrie The Log Mega Knight
Wall Breakers
Clone
The Log
Cannon Mini P.E.K.K.A Valkyrie Mirror Mega Knight
Mega Knight
Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie The Log
Mini P.E.K.K.A Cannon Valkyrie The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Valkyrie
Cannon Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log Cannon Valkyrie Mega Knight
Cannon
Cannon Valkyrie The Log Mega Knight
Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Cannon The Log Mega Knight
Cannon Mini P.E.K.K.A Mega Knight Valkyrie The Log
Valkyrie Mega Knight Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Mega Knight
Cannon Mini P.E.K.K.A The Log Mega Knight
Mega Knight Cannon Mini P.E.K.K.A Valkyrie
Cannon Mega Knight Valkyrie The Log
Valkyrie The Log Cannon Mega Knight
Mini P.E.K.K.A Cannon
Valkyrie Mega Knight Cannon Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie The Log Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Mega Knight The Log
Cannon Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie The Log
Cannon
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie The Log
Mini P.E.K.K.A Mega Knight Cannon Valkyrie
Cannon Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie The Log
Valkyrie Mega Knight Cannon Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log Mega Knight
The Log
The Log
The Log
Mini P.E.K.K.A
Valkyrie The Log
The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Mega Knight
The Log
The Log Mega Knight
The Log
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
The Log
Mini P.E.K.K.A Valkyrie Mega Knight
The Log
Mega Knight
The Log
The Log Mega Knight

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