My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Bandit Fisherman Lumberjack Night Witch Mother Witch Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Dark Prince Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Dark Prince Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Goblin Drill Lava Hound
Giant Snowball
Furnace Goblin Drill Lava Hound
Zap
Firecracker Furnace Dark Prince Goblin Drill Lava Hound
Barbarian Barrel
Electro Spirit Firecracker Furnace Dark Prince Goblin Drill Magic Archer
The Log
Electro Spirit Firecracker Furnace Dark Prince Goblin Drill
Earthquake
Firecracker Furnace Goblin Drill
Arrows
Electro Spirit Firecracker Furnace Goblin Drill Lava Hound
Royal Delivery
Electro Spirit Firecracker Dark Prince Goblin Drill Magic Archer Lava Hound
Fireball
Firecracker Furnace Goblin Drill Magic Archer Lava Hound
Poison
Firecracker Furnace Goblin Drill Magic Archer Lava Hound
Lightning
Furnace Dark Prince Magic Archer
Rocket
Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Furnace Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Dark Prince Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Rage Firecracker Furnace Dark Prince Goblin Drill Magic Archer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Rage Firecracker Furnace

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Firecracker
Dark Prince Goblin Drill Lava Hound
Furnace
Dark Prince Lava Hound
Rage
Dark Prince
Dark Prince
Firecracker Furnace Rage Goblin Drill Magic Archer
Goblin Drill
Electro Spirit Firecracker Dark Prince
Magic Archer
Dark Prince Lava Hound
Lava Hound
Firecracker Furnace Magic Archer

Defense Synergies 0 8

Electro Spirit
Dark Prince Goblin Drill
Firecracker
Dark Prince
Furnace
Dark Prince Goblin Drill Magic Archer
Rage
Dark Prince
Electro Spirit Firecracker Furnace Magic Archer
Goblin Drill
Electro Spirit Furnace Magic Archer
Magic Archer
Furnace Dark Prince Goblin Drill
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer
Firecracker Furnace Dark Prince Goblin Drill
Furnace Dark Prince Goblin Drill
Firecracker Furnace Dark Prince Goblin Drill
Firecracker Dark Prince
Electro Spirit Firecracker Furnace Dark Prince Magic Archer
Furnace Electro Spirit Firecracker Magic Archer
Electro Spirit Magic Archer
Furnace Goblin Drill
Firecracker Dark Prince
Electro Spirit Firecracker Furnace Dark Prince Goblin Drill Magic Archer
Firecracker Furnace Magic Archer
Furnace Goblin Drill Dark Prince
Electro Spirit Firecracker Furnace Dark Prince Goblin Drill Magic Archer
Furnace Goblin Drill
Furnace Goblin Drill
Firecracker Furnace Dark Prince Goblin Drill
Electro Spirit Firecracker Furnace Dark Prince Goblin Drill Magic Archer
Furnace Goblin Drill Electro Spirit Firecracker Dark Prince Magic Archer
Goblin Drill
Dark Prince Electro Spirit Firecracker Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince
Firecracker Magic Archer
Furnace Dark Prince
Dark Prince
Dark Prince Goblin Drill
Firecracker Furnace Electro Spirit Magic Archer
Dark Prince Furnace
Dark Prince
Electro Spirit Firecracker Dark Prince Magic Archer
Goblin Drill
Dark Prince
Dark Prince
Dark Prince
Firecracker Furnace Magic Archer
Electro Spirit Firecracker Furnace Dark Prince Goblin Drill Magic Archer
Electro Spirit Firecracker Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Goblin Drill
Firecracker Magic Archer
Goblin Drill Magic Archer
Firecracker Dark Prince
Firecracker Furnace Dark Prince Magic Archer
Firecracker Electro Spirit Furnace Magic Archer
Firecracker Furnace Magic Archer
Firecracker Magic Archer
Firecracker
Firecracker Dark Prince Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Furnace Magic Archer
Firecracker Furnace Goblin Drill Magic Archer
Magic Archer Firecracker Furnace
Firecracker Dark Prince Magic Archer
Firecracker Magic Archer
Magic Archer
Goblin Drill
Firecracker Electro Spirit Furnace Dark Prince Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Furnace Magic Archer
Electro Spirit Firecracker
Magic Archer
Electro Spirit Firecracker Magic Archer
Firecracker Magic Archer
Electro Spirit Dark Prince Magic Archer
Firecracker Magic Archer
Firecracker Dark Prince Magic Archer
Firecracker Magic Archer
Firecracker Dark Prince
Electro Spirit Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Dark Prince Magic Archer

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