My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

2 problems Why?

Missing cards in your collection

Void Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits Musketeer
Zap
Barbarian Barrel
Knight Royal Recruits Musketeer
The Log
Royal Recruits Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Royal Recruits
Royal Delivery
Knight Royal Recruits Mini P.E.K.K.A Musketeer P.E.K.K.A
Fireball
Musketeer
Poison
Royal Recruits Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Fireball Mini P.E.K.K.A Musketeer Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball P.E.K.K.A Knight Royal Recruits Mini P.E.K.K.A Musketeer
Arrows
Zap Fireball P.E.K.K.A Knight Mini P.E.K.K.A
Knight
Musketeer Zap Arrows Fireball
Royal Recruits
Zap Musketeer
Fireball
Zap Arrows Knight
Mini P.E.K.K.A
Zap Arrows Musketeer
Musketeer
Knight Zap Royal Recruits Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Arrows Musketeer

Defense Synergies 3 14

Zap
Fireball Mini P.E.K.K.A Arrows Knight Musketeer P.E.K.K.A
Arrows
Zap Knight Fireball Mini P.E.K.K.A P.E.K.K.A
Knight
Musketeer Zap Arrows Fireball Mini P.E.K.K.A
Royal Recruits
Fireball
Zap Arrows Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Arrows Knight Fireball Musketeer
Musketeer
Knight Zap Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Royal Recruits Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Zap Knight Royal Recruits Musketeer
Mini P.E.K.K.A P.E.K.K.A Knight Royal Recruits Musketeer
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Knight Musketeer
Arrows Royal Recruits Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Zap Musketeer
Musketeer Zap Arrows Fireball
Zap Arrows Royal Recruits Fireball Musketeer P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Royal Recruits Musketeer
Knight Royal Recruits Mini P.E.K.K.A Musketeer
Zap Arrows Knight Royal Recruits Fireball Musketeer
Arrows Musketeer Zap Fireball
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Zap Knight Fireball Musketeer
Fireball Zap Arrows Royal Recruits Mini P.E.K.K.A P.E.K.K.A
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Knight
Zap Royal Recruits Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Knight Royal Recruits Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Fireball Zap Knight Royal Recruits Musketeer
Zap Arrows Knight Royal Recruits Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Royal Recruits Musketeer
Royal Recruits Arrows Knight Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Arrows Knight Mini P.E.K.K.A Musketeer
Royal Recruits P.E.K.K.A Zap Knight Mini P.E.K.K.A Musketeer
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Zap Knight Fireball Musketeer
Royal Recruits P.E.K.K.A Knight Mini P.E.K.K.A Musketeer
Arrows Fireball Zap Musketeer
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Knight Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Knight Royal Recruits
Zap Royal Recruits P.E.K.K.A Knight Fireball Mini P.E.K.K.A
Royal Recruits P.E.K.K.A Musketeer
P.E.K.K.A Knight Royal Recruits Mini P.E.K.K.A Musketeer
Royal Recruits P.E.K.K.A Zap Arrows Fireball
Royal Recruits Mini P.E.K.K.A P.E.K.K.A Knight Fireball
Royal Recruits Fireball Musketeer
Royal Recruits Zap Knight Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Arrows Zap Royal Recruits Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Royal Recruits Musketeer
Arrows Fireball Zap Musketeer
Arrows Fireball
Arrows Knight Royal Recruits Fireball Musketeer
Fireball Zap Arrows
Arrows Fireball Zap Musketeer
Arrows Musketeer
Arrows Fireball Zap
Arrows Fireball Zap
Fireball Mini P.E.K.K.A Musketeer
Zap Arrows Knight Royal Recruits Fireball Musketeer
Fireball Zap Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Arrows Royal Recruits Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A Musketeer
Zap Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Zap Arrows Royal Recruits Fireball Musketeer
Zap Arrows Fireball
Arrows Fireball Zap Musketeer
Fireball Zap Arrows Musketeer
Fireball Zap Arrows Musketeer
Zap Arrows Fireball Musketeer
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Royal Recruits Fireball Musketeer
Fireball Zap Arrows Musketeer
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Arrows Zap Fireball Musketeer
Zap Arrows Fireball
Royal Recruits Musketeer P.E.K.K.A
Zap Royal Recruits Fireball Musketeer
Zap Fireball Musketeer
Zap Royal Recruits Fireball Musketeer

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