My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Bandit
Giant Snowball
Goblin Gang Musketeer Guards
Zap
Goblin Gang Guards Bandit
Barbarian Barrel
Knight Goblin Gang Musketeer Valkyrie Guards Bandit Magic Archer
The Log
Goblin Gang Musketeer Guards Bandit
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Knight Goblin Gang Musketeer Valkyrie Guards P.E.K.K.A Bandit Magic Archer
Fireball
Goblin Gang Musketeer Bandit Magic Archer
Poison
Goblin Gang Musketeer Guards Magic Archer
Lightning
Knight Musketeer Valkyrie Bandit Magic Archer
Rocket
Musketeer Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Guards Bandit Musketeer Valkyrie Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Guards Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Magic Archer
Goblin Gang
Knight Valkyrie P.E.K.K.A Bandit
Musketeer
Knight Valkyrie P.E.K.K.A Bandit
Valkyrie
Musketeer Goblin Gang P.E.K.K.A Bandit Magic Archer
Guards
Bandit
P.E.K.K.A
Magic Archer Goblin Gang Musketeer Valkyrie
Bandit
Goblin Gang Musketeer Valkyrie Guards Magic Archer
Magic Archer
P.E.K.K.A Knight Valkyrie Bandit

Defense Synergies 6 12

Knight
Goblin Gang Musketeer Magic Archer
Goblin Gang
Knight Musketeer Valkyrie Guards P.E.K.K.A Bandit Magic Archer
Musketeer
Knight Goblin Gang Valkyrie Guards P.E.K.K.A Bandit
Valkyrie
Musketeer Goblin Gang P.E.K.K.A Bandit Magic Archer
Guards
Musketeer Goblin Gang Magic Archer
P.E.K.K.A
Goblin Gang Musketeer Valkyrie
Bandit
Goblin Gang Musketeer Valkyrie Magic Archer
Magic Archer
Knight Goblin Gang Valkyrie Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Magic Archer
P.E.K.K.A Knight Goblin Gang Musketeer Valkyrie Bandit
Goblin Gang P.E.K.K.A Knight Musketeer Valkyrie Bandit
P.E.K.K.A Knight Goblin Gang Musketeer Valkyrie Guards Bandit
Valkyrie P.E.K.K.A
Goblin Gang Musketeer Valkyrie Guards Bandit Magic Archer
Musketeer Goblin Gang Magic Archer
Musketeer Valkyrie P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Goblin Gang Musketeer
Knight Goblin Gang Guards Musketeer Valkyrie Bandit
Goblin Gang Valkyrie Guards Knight Musketeer Bandit Magic Archer
Musketeer Goblin Gang Magic Archer
P.E.K.K.A Knight Goblin Gang Musketeer Valkyrie Guards Bandit
Valkyrie Goblin Gang Guards P.E.K.K.A Magic Archer
P.E.K.K.A Knight Goblin Gang Bandit
Goblin Gang P.E.K.K.A Bandit
Knight Goblin Gang Musketeer Valkyrie P.E.K.K.A
Knight Goblin Gang Musketeer Valkyrie Guards Bandit Magic Archer
Valkyrie Knight Musketeer Guards Bandit Magic Archer
P.E.K.K.A Musketeer
Goblin Gang Valkyrie Knight Musketeer Guards P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Guards P.E.K.K.A Bandit
Bandit Knight Goblin Gang Musketeer Valkyrie Magic Archer
Goblin Gang Guards P.E.K.K.A Bandit Knight Musketeer Valkyrie
Goblin Gang Valkyrie Guards P.E.K.K.A Knight Musketeer Bandit
P.E.K.K.A Knight Goblin Gang Musketeer Valkyrie Guards Bandit
Goblin Gang Musketeer Magic Archer
Goblin Gang Guards P.E.K.K.A Knight Musketeer Valkyrie Bandit
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie Bandit Magic Archer
P.E.K.K.A Goblin Gang Musketeer Guards
P.E.K.K.A Knight Musketeer Valkyrie Guards
P.E.K.K.A Valkyrie Guards
P.E.K.K.A Knight Goblin Gang Valkyrie Guards Bandit
Musketeer Valkyrie Magic Archer
Goblin Gang Guards Knight Musketeer Valkyrie P.E.K.K.A Magic Archer
Valkyrie Musketeer P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Musketeer Valkyrie Guards Bandit
Musketeer Bandit Magic Archer
Bandit Magic Archer
Knight Musketeer Valkyrie Guards
Valkyrie Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Magic Archer
Bandit
Goblin Gang Musketeer Guards
Knight Musketeer Valkyrie Bandit Magic Archer
Musketeer Magic Archer
Knight Musketeer Bandit Magic Archer
Musketeer Bandit Magic Archer
Musketeer Magic Archer
Musketeer Bandit Magic Archer
Magic Archer Musketeer Bandit
Musketeer Bandit Magic Archer
Valkyrie Magic Archer
Musketeer Magic Archer
Musketeer
Musketeer
Valkyrie Magic Archer
Musketeer Bandit Magic Archer
Musketeer Bandit Magic Archer
Musketeer Bandit Magic Archer
Musketeer Magic Archer
Musketeer Guards
Musketeer Bandit Magic Archer
Magic Archer
P.E.K.K.A
Magic Archer
Goblin Gang Musketeer Guards Bandit Magic Archer
Musketeer Magic Archer
Knight Goblin Gang Musketeer Valkyrie Magic Archer
Musketeer Magic Archer
Musketeer P.E.K.K.A
Goblin Gang Musketeer Guards Magic Archer
Musketeer Magic Archer
Musketeer Bandit Magic Archer

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