My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems Why?

Missing cards in your collection

Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Mortar X-Bow
Barbarian Barrel
Ice Spirit Knight Mortar Tesla Bomb Tower X-Bow
The Log
Ice Spirit X-Bow
Earthquake
Mortar Tesla Bomb Tower X-Bow
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight
Fireball
Mortar Tesla Bomb Tower X-Bow
Poison
Mortar Bomb Tower X-Bow
Lightning
Knight Mortar Tesla Bomb Tower X-Bow
Rocket
Mortar Bomb Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Earthquake Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Earthquake Mortar Tesla Bomb Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Earthquake

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Mortar X-Bow
Knight
Ice Spirit Mortar X-Bow Earthquake The Log
Mortar
Knight Ice Spirit The Log
Tesla
Earthquake
Knight The Log
Bomb Tower
X-Bow
Knight The Log Ice Spirit
The Log
X-Bow Knight Mortar Earthquake

Defense Synergies 8 16

Ice Spirit
X-Bow Knight Mortar Tesla Earthquake Bomb Tower The Log
Knight
Tesla Bomb Tower X-Bow Ice Spirit Mortar Earthquake The Log
Mortar
Ice Spirit Knight Tesla Earthquake The Log
Tesla
Knight X-Bow The Log Ice Spirit Mortar Earthquake
Earthquake
Ice Spirit Knight Mortar Tesla Bomb Tower X-Bow The Log
Bomb Tower
Knight The Log Ice Spirit Earthquake
X-Bow
Ice Spirit Knight Tesla The Log Earthquake
The Log
Tesla Bomb Tower X-Bow Ice Spirit Knight Mortar Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Mortar Tesla X-Bow The Log
Bomb Tower Ice Spirit Knight Mortar Tesla X-Bow The Log
Mortar Tesla Bomb Tower Knight
Tesla Bomb Tower Knight Mortar
Earthquake Bomb Tower X-Bow The Log
The Log Tesla Earthquake Bomb Tower X-Bow
Tesla Ice Spirit Mortar Bomb Tower X-Bow
Earthquake Tesla Bomb Tower X-Bow The Log
Tesla Mortar Bomb Tower X-Bow
Knight Ice Spirit Tesla
Knight Tesla Earthquake Bomb Tower X-Bow The Log
Tesla
Mortar Tesla Bomb Tower Ice Spirit Knight Earthquake X-Bow The Log
Bomb Tower Ice Spirit Mortar Tesla Earthquake X-Bow The Log
Knight Mortar Tesla Bomb Tower X-Bow
Bomb Tower Ice Spirit Mortar Tesla X-Bow The Log
Tesla Bomb Tower Knight Mortar X-Bow
Ice Spirit Mortar Tesla Bomb Tower Knight X-Bow The Log
Mortar Earthquake Bomb Tower The Log Ice Spirit Knight Tesla
Mortar Tesla Bomb Tower
Knight Tesla Earthquake Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla X-Bow
Knight Mortar Tesla Bomb Tower X-Bow The Log
Ice Spirit Knight Bomb Tower The Log
Knight Tesla X-Bow The Log
Knight Tesla
Ice Spirit Tesla Bomb Tower
Knight Tesla Bomb Tower
Knight Tesla Bomb Tower
Ice Spirit Knight Mortar Bomb Tower X-Bow The Log
Tesla
Knight Tesla Bomb Tower
The Log
Knight Tesla Bomb Tower
Tesla Bomb Tower
Tesla Ice Spirit Knight Mortar Bomb Tower X-Bow The Log
Tesla Earthquake Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Mortar X-Bow The Log
Mortar X-Bow The Log
Earthquake X-Bow The Log
Earthquake Knight The Log
Mortar Earthquake The Log
Ice Spirit
Mortar Earthquake The Log
Earthquake X-Bow The Log Ice Spirit
The Log Mortar X-Bow
X-Bow
Knight Mortar Earthquake X-Bow The Log
Earthquake Knight Mortar The Log
Earthquake Mortar X-Bow
Earthquake Mortar X-Bow The Log
Earthquake X-Bow Mortar The Log
Earthquake Mortar X-Bow The Log
Mortar Earthquake
Mortar Earthquake X-Bow The Log
Mortar Earthquake X-Bow The Log
Earthquake X-Bow The Log
X-Bow The Log
Earthquake Mortar X-Bow The Log
Earthquake The Log Ice Spirit Mortar
Mortar X-Bow The Log Earthquake
Mortar X-Bow The Log
Mortar X-Bow The Log
X-Bow
Ice Spirit
Mortar Earthquake X-Bow The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit X-Bow
The Log
Knight
The Log Mortar Earthquake
Ice Spirit The Log
Mortar X-Bow The Log

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