My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Prince Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Prince Bandit
Giant Snowball
Hog Rider Guards Princess
Zap
Guards Prince Princess Bandit
Barbarian Barrel
Guards Hunter Princess Bandit
The Log
Hog Rider Guards Hunter Prince Princess Bandit
Earthquake
Hog Rider Guards
Arrows
Guards Princess
Royal Delivery
Hog Rider Guards Hunter Prince Princess Bandit
Fireball
Hog Rider Hunter Princess Bandit
Poison
Guards Hunter Princess
Lightning
Hunter Prince Bandit
Rocket
Hog Rider Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Hunter Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Princess Bandit Fireball Hog Rider Hunter Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Guards Princess Bandit

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Prince Bandit
Fireball
Arrows Hog Rider Princess
Hog Rider
Arrows Fireball Guards Hunter Prince Princess Bandit
Guards
Hog Rider Bandit
Hunter
Hog Rider Prince Bandit
Prince
Arrows Hog Rider Hunter Princess
Princess
Fireball Hog Rider Prince
Bandit
Arrows Hog Rider Guards Hunter

Defense Synergies 1 10

Arrows
Fireball Prince Bandit
Fireball
Arrows Princess Bandit
Hog Rider
Guards
Hunter Prince Princess
Hunter
Guards Prince Bandit
Prince
Arrows Guards Hunter
Princess
Fireball Guards Bandit
Bandit
Arrows Fireball Hunter Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Hunter Prince Bandit
Hunter Prince Bandit
Hunter Prince Guards Bandit
Arrows Fireball Prince Princess
Arrows Fireball Guards Hunter Bandit
Hunter Arrows Fireball Princess
Arrows Fireball Bandit
Hunter Prince Princess
Guards Hunter Prince Bandit
Guards Arrows Fireball Hunter Princess Bandit
Arrows Hunter Fireball Princess
Hunter Prince Fireball Guards Bandit
Fireball Arrows Guards Hunter Prince Princess
Hunter Prince Bandit
Fireball Hunter Prince Bandit
Arrows Fireball Hunter Prince
Arrows Fireball Guards Hunter Prince Bandit
Arrows Hunter Fireball Guards Princess Bandit
Hunter Prince
Arrows Fireball Guards Hunter Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Prince Bandit
Fireball Bandit Arrows Hunter Prince
Guards Bandit Hunter Prince
Guards Hunter Prince Fireball Bandit
Guards Hunter Prince Bandit
Arrows Fireball Hunter Princess
Guards Prince Fireball Hunter Bandit
Hunter Prince
Fireball Prince Bandit
Guards
Guards Hunter Prince
Arrows Fireball Guards Prince
Prince Fireball Guards Hunter Bandit
Fireball Princess
Guards Fireball Hunter Prince
Arrows Fireball Hunter Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Guards Bandit
Arrows Fireball Princess Bandit
Arrows Fireball Bandit
Arrows Fireball Guards Prince
Fireball Arrows
Arrows Fireball Hunter Princess
Arrows Princess
Arrows Fireball Hunter Princess
Arrows Fireball Bandit
Fireball Guards Prince
Arrows Fireball Prince Princess Bandit
Fireball Arrows Princess
Fireball Hunter Princess Bandit
Arrows Fireball Princess Bandit
Princess Arrows Fireball Prince
Arrows Fireball Hunter Princess Bandit
Arrows Fireball Princess Bandit
Arrows Fireball
Arrows Fireball Hunter Prince Princess Bandit
Arrows Fireball Princess
Fireball Prince
Arrows Fireball Princess
Prince
Arrows Fireball
Arrows Fireball Hunter Princess
Arrows Fireball Hunter Princess Bandit
Fireball Arrows Prince Princess Bandit
Fireball Arrows Bandit
Arrows Fireball Hunter Princess
Fireball Guards
Fireball
Arrows Fireball Hunter Bandit
Arrows Fireball Princess
Prince
Arrows Fireball Princess
Fireball Guards Prince Princess Bandit
Fireball Arrows Hunter Princess
Arrows Fireball
Fireball Hunter Prince Princess
Arrows Fireball Princess
Arrows Fireball
Prince
Fireball Guards Princess
Fireball Princess
Fireball Prince Princess Bandit

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