My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
RIP
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Bomber Goblin Gang Hog Rider
Zap
Fire Spirit Bomber Goblin Gang
Barbarian Barrel
Fire Spirit Bomber Knight Goblin Gang
The Log
Fire Spirit Bomber Goblin Gang Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Fire Spirit Bomber Goblin Gang
Royal Delivery
Fire Spirit Bomber Knight Goblin Gang Hog Rider
Fireball
Bomber Goblin Gang Hog Rider
Poison
Bomber Goblin Gang
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Royal Delivery Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Royal Delivery Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Bomber Knight Goblin Gang Royal Delivery Tornado Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Fire Spirit Bomber Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Bomber
Knight Hog Rider
Knight
Goblin Gang Hog Rider Fire Spirit Bomber
Goblin Gang
Knight Hog Rider Mirror
Royal Delivery
Hog Rider
Fire Spirit Knight Goblin Gang Bomber Mirror Tornado
Mirror
Goblin Gang Hog Rider Tornado
Tornado
Hog Rider Mirror

Defense Synergies 7 5

Fire Spirit
Knight Tornado
Bomber
Knight Tornado
Knight
Fire Spirit Bomber Goblin Gang Royal Delivery Tornado
Goblin Gang
Knight Royal Delivery Mirror
Royal Delivery
Knight Mirror Tornado Goblin Gang
Hog Rider
Mirror
Royal Delivery Tornado Goblin Gang
Tornado
Royal Delivery Mirror Fire Spirit Bomber Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight
Bomber Knight Goblin Gang Royal Delivery
Goblin Gang Tornado Fire Spirit Bomber Knight Royal Delivery
Bomber Knight Goblin Gang
Bomber Royal Delivery Tornado
Goblin Gang Royal Delivery Tornado Fire Spirit Bomber
Tornado Fire Spirit Goblin Gang Royal Delivery
Goblin Gang Tornado
Knight Goblin Gang Tornado Fire Spirit Bomber Royal Delivery
Goblin Gang Bomber Knight Royal Delivery Tornado
Goblin Gang Royal Delivery Tornado
Fire Spirit Bomber Knight Goblin Gang Royal Delivery
Fire Spirit Bomber Goblin Gang Royal Delivery Tornado
Knight Goblin Gang
Tornado Goblin Gang Royal Delivery
Bomber Knight Goblin Gang Royal Delivery Tornado
Fire Spirit Royal Delivery Bomber Knight Goblin Gang Tornado
Royal Delivery Tornado Fire Spirit Bomber Knight
Tornado
Bomber Goblin Gang Fire Spirit Knight Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Delivery
Royal Delivery Bomber Knight Goblin Gang
Goblin Gang Royal Delivery Knight
Goblin Gang Knight Royal Delivery Tornado
Knight Goblin Gang Royal Delivery
Fire Spirit Royal Delivery Goblin Gang Tornado
Goblin Gang Royal Delivery Knight
Knight Royal Delivery
Royal Delivery Knight Tornado
Goblin Gang Royal Delivery
Knight
Royal Delivery Tornado
Royal Delivery Knight Goblin Gang
Bomber
Goblin Gang Bomber Knight Royal Delivery Tornado
Bomber Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Tornado
Knight
Bomber Fire Spirit
Fire Spirit Tornado
Fire Spirit Bomber Tornado
Fire Spirit Tornado
Tornado
Fire Spirit Goblin Gang Tornado
Knight Tornado
Fire Spirit Tornado
Fire Spirit Knight
Bomber
Tornado
Bomber
Fire Spirit Bomber
Fire Spirit Bomber Tornado
Tornado
Tornado
Tornado Fire Spirit Bomber
Tornado
Tornado
Tornado
Fire Spirit Tornado
Bomber
Fire Spirit Goblin Gang
Fire Spirit Tornado
Knight Goblin Gang
Bomber
Tornado
Goblin Gang Tornado
Tornado
Tornado

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