My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Void Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Ram Rider
Giant Snowball
Goblin Hut Clone Ram Rider
Zap
Goblin Hut Clone Ram Rider
Barbarian Barrel
Valkyrie Goblin Hut Clone Giant Skeleton
The Log
Goblin Hut Clone Giant Skeleton Ram Rider
Earthquake
Goblin Hut Clone
Arrows
Goblin Hut Clone
Royal Delivery
Valkyrie Goblin Hut Clone Giant Skeleton Ram Rider
Fireball
Goblin Hut Clone Ram Rider
Poison
Goblin Hut Clone
Lightning
Valkyrie Goblin Hut Ram Rider
Rocket
Valkyrie Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Fireball Valkyrie Freeze Goblin Hut Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Fireball Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Freeze Ram Rider
Valkyrie
Goblin Hut Giant Skeleton Ram Rider
Goblin Hut
Valkyrie Mirror Giant Skeleton Ram Rider
Mirror
Fireball Goblin Hut Freeze Giant Skeleton Ram Rider
Clone
Giant Skeleton
Freeze
Fireball Mirror
Giant Skeleton
Clone Valkyrie Goblin Hut Mirror
Ram Rider
Fireball Valkyrie Goblin Hut Mirror

Defense Synergies 1 9

Fireball
Mirror Valkyrie Goblin Hut Freeze Ram Rider
Valkyrie
Fireball Goblin Hut Mirror Freeze
Goblin Hut
Fireball Valkyrie Mirror Giant Skeleton
Mirror
Fireball Valkyrie Goblin Hut
Clone
Freeze
Fireball Valkyrie
Giant Skeleton
Goblin Hut
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Goblin Hut Ram Rider
Valkyrie Goblin Hut Ram Rider
Goblin Hut Ram Rider Valkyrie Freeze Giant Skeleton
Goblin Hut Valkyrie Ram Rider
Fireball Valkyrie Giant Skeleton
Fireball Freeze Valkyrie
Ram Rider Fireball Goblin Hut Freeze
Fireball Valkyrie Giant Skeleton Ram Rider
Goblin Hut
Valkyrie Giant Skeleton
Valkyrie Fireball Goblin Hut Freeze Giant Skeleton Ram Rider
Fireball Goblin Hut Ram Rider
Goblin Hut Fireball Valkyrie Freeze Giant Skeleton Ram Rider
Fireball Valkyrie Goblin Hut Freeze
Goblin Hut Ram Rider
Fireball Goblin Hut Freeze Ram Rider
Fireball Valkyrie Goblin Hut
Fireball Valkyrie Goblin Hut Ram Rider
Valkyrie Freeze Fireball Goblin Hut Giant Skeleton Ram Rider
Goblin Hut Ram Rider
Valkyrie Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Goblin Hut Giant Skeleton
Fireball Valkyrie
Giant Skeleton Valkyrie Goblin Hut Ram Rider
Valkyrie Giant Skeleton Fireball Ram Rider
Giant Skeleton Valkyrie Goblin Hut Ram Rider
Fireball Goblin Hut Freeze Ram Rider
Fireball Valkyrie Goblin Hut Giant Skeleton Ram Rider
Giant Skeleton Valkyrie
Freeze Giant Skeleton Fireball Valkyrie Goblin Hut
Goblin Hut
Valkyrie Goblin Hut Giant Skeleton
Fireball Valkyrie Giant Skeleton
Giant Skeleton Fireball Valkyrie Ram Rider
Fireball Valkyrie
Goblin Hut Fireball Valkyrie Freeze Giant Skeleton
Valkyrie Fireball Goblin Hut Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze Giant Skeleton
Fireball Ram Rider
Fireball Goblin Hut Giant Skeleton
Fireball Valkyrie Freeze Giant Skeleton
Fireball Valkyrie
Fireball Freeze Ram Rider
Fireball Freeze Ram Rider
Fireball Ram Rider
Fireball
Fireball Valkyrie Ram Rider
Fireball
Fireball Goblin Hut
Fireball Freeze
Fireball Goblin Hut
Fireball Goblin Hut
Fireball Goblin Hut
Fireball Freeze
Fireball
Fireball Valkyrie
Fireball Giant Skeleton
Fireball
Fireball
Freeze Fireball Valkyrie
Fireball Ram Rider
Fireball Ram Rider
Fireball
Fireball
Fireball Goblin Hut Freeze
Fireball
Fireball
Fireball Freeze
Giant Skeleton
Fireball
Fireball Goblin Hut Freeze
Fireball Ram Rider
Freeze
Fireball
Fireball Valkyrie
Fireball
Fireball Giant Skeleton
Fireball Freeze Giant Skeleton
Fireball
Fireball Freeze Giant Skeleton

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