My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Missing cards in your collection

Little Prince Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Furnace Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Dart Goblin Hog Rider Furnace Goblin Hut
Zap
Dart Goblin Furnace Goblin Hut
Barbarian Barrel
Dart Goblin Furnace Goblin Hut Wizard Giant Skeleton
The Log
Dart Goblin Hog Rider Furnace Goblin Hut Giant Skeleton
Earthquake
Hog Rider Furnace Goblin Hut
Arrows
Dart Goblin Furnace Goblin Hut
Royal Delivery
Dart Goblin Hog Rider Goblin Hut Wizard Giant Skeleton
Fireball
Dart Goblin Hog Rider Furnace Goblin Hut Wizard
Poison
Dart Goblin Furnace Goblin Hut Wizard
Lightning
Furnace Goblin Hut Wizard
Rocket
Hog Rider Furnace Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Hog Rider Furnace Goblin Hut Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Dart Goblin Hog Rider Furnace

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton Mega Knight
Dart Goblin
Hog Rider Giant Skeleton Mega Knight
Hog Rider
Arrows Dart Goblin Furnace Goblin Hut Wizard Giant Skeleton Mega Knight
Furnace
Hog Rider Goblin Hut Giant Skeleton
Goblin Hut
Hog Rider Furnace Giant Skeleton Mega Knight
Wizard
Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Arrows Dart Goblin Hog Rider Furnace Goblin Hut Wizard
Mega Knight
Arrows Dart Goblin Hog Rider Goblin Hut Wizard

Defense Synergies 1 12

Arrows
Mega Knight Furnace Goblin Hut Giant Skeleton
Dart Goblin
Furnace Goblin Hut Giant Skeleton Mega Knight
Hog Rider
Furnace
Arrows Dart Goblin Goblin Hut
Goblin Hut
Arrows Dart Goblin Furnace Wizard Giant Skeleton
Wizard
Goblin Hut Giant Skeleton Mega Knight
Giant Skeleton
Arrows Dart Goblin Goblin Hut Wizard
Mega Knight
Arrows Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Hut Wizard
Dart Goblin Furnace Goblin Hut Mega Knight
Furnace Goblin Hut Mega Knight Dart Goblin Giant Skeleton
Goblin Hut Dart Goblin Furnace Mega Knight
Arrows Giant Skeleton Mega Knight
Arrows Dart Goblin Furnace Mega Knight
Dart Goblin Furnace Arrows Goblin Hut Wizard
Arrows Dart Goblin Giant Skeleton Mega Knight
Furnace Goblin Hut
Dart Goblin Giant Skeleton Mega Knight
Dart Goblin Arrows Furnace Goblin Hut Wizard Giant Skeleton Mega Knight
Arrows Dart Goblin Furnace Goblin Hut Wizard
Furnace Goblin Hut Mega Knight Wizard Giant Skeleton
Wizard Mega Knight Arrows Dart Goblin Furnace Goblin Hut
Furnace Goblin Hut Mega Knight
Furnace Goblin Hut Mega Knight
Wizard Mega Knight Arrows Furnace Goblin Hut
Arrows Mega Knight Dart Goblin Furnace Goblin Hut Wizard
Arrows Furnace Wizard Dart Goblin Goblin Hut Giant Skeleton Mega Knight
Dart Goblin Goblin Hut
Wizard Mega Knight Arrows Dart Goblin Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Goblin Hut Giant Skeleton
Arrows Wizard Mega Knight
Giant Skeleton Mega Knight Furnace Goblin Hut
Giant Skeleton Mega Knight
Giant Skeleton Goblin Hut Mega Knight
Arrows Furnace Wizard Dart Goblin Goblin Hut
Dart Goblin Furnace Goblin Hut Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Goblin Hut
Dart Goblin Goblin Hut
Mega Knight Dart Goblin Goblin Hut Giant Skeleton
Mega Knight Arrows Giant Skeleton
Giant Skeleton Mega Knight Wizard
Wizard Dart Goblin Furnace Mega Knight
Goblin Hut Dart Goblin Furnace Giant Skeleton
Arrows Mega Knight Dart Goblin Goblin Hut Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Giant Skeleton
Arrows Dart Goblin
Arrows Dart Goblin Goblin Hut Giant Skeleton
Arrows Dart Goblin Giant Skeleton
Wizard Arrows Furnace Mega Knight
Arrows Wizard Dart Goblin Furnace
Arrows Dart Goblin Furnace Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin Goblin Hut
Arrows Dart Goblin
Arrows Dart Goblin Furnace Goblin Hut
Arrows Dart Goblin Furnace Goblin Hut Wizard
Arrows Dart Goblin Furnace Goblin Hut Wizard Mega Knight
Arrows
Arrows Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard Mega Knight
Giant Skeleton Mega Knight
Arrows Wizard
Arrows
Arrows Furnace Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows Wizard Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Furnace Wizard
Dart Goblin Goblin Hut Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows Wizard
Dart Goblin Goblin Hut
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows Giant Skeleton
Dart Goblin Mega Knight
Dart Goblin Giant Skeleton
Dart Goblin
Dart Goblin Giant Skeleton Mega Knight

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