My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Fisherman Magic Archer Graveyard Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince Giant Skeleton Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince Giant Skeleton
Giant Snowball
Dart Goblin Clone Witch
Zap
Firecracker Dart Goblin Clone Witch Prince
Barbarian Barrel
Firecracker Dart Goblin Clone Witch Giant Skeleton Electro Wizard
The Log
Firecracker Dart Goblin Clone Witch Prince Giant Skeleton
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Dart Goblin Clone Witch
Royal Delivery
Firecracker Dart Goblin Clone Witch Prince Giant Skeleton Electro Wizard
Fireball
Firecracker Dart Goblin Clone Witch Electro Wizard
Poison
Firecracker Dart Goblin Clone Witch Electro Wizard
Lightning
Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Clone Electro Wizard Golden Knight Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Clone Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Prince Giant Skeleton
Dart Goblin
Firecracker Prince Giant Skeleton
Clone
Giant Skeleton Witch Electro Wizard
Witch
Clone Prince Giant Skeleton
Prince
Firecracker Dart Goblin Witch Electro Wizard
Giant Skeleton
Clone Firecracker Dart Goblin Witch Electro Wizard
Electro Wizard
Clone Prince Giant Skeleton
Golden Knight

Defense Synergies 0 14

Firecracker
Dart Goblin Prince Giant Skeleton Electro Wizard Golden Knight
Dart Goblin
Firecracker Prince Giant Skeleton Electro Wizard Golden Knight
Clone
Witch
Prince Giant Skeleton Electro Wizard
Prince
Firecracker Dart Goblin Witch Electro Wizard
Giant Skeleton
Firecracker Dart Goblin Witch Electro Wizard
Electro Wizard
Firecracker Dart Goblin Witch Prince Giant Skeleton
Golden Knight
Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard Golden Knight
Firecracker Dart Goblin Witch Prince Electro Wizard
Witch Prince Dart Goblin Giant Skeleton Electro Wizard
Witch Prince Firecracker Dart Goblin Electro Wizard
Firecracker Prince Giant Skeleton
Firecracker Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Firecracker Witch
Dart Goblin Giant Skeleton Electro Wizard Golden Knight
Witch Prince
Firecracker Dart Goblin Prince Giant Skeleton Electro Wizard
Dart Goblin Witch Electro Wizard Firecracker Giant Skeleton
Firecracker Dart Goblin Witch Electro Wizard
Prince Witch Giant Skeleton Electro Wizard
Firecracker Dart Goblin Witch Prince Electro Wizard Golden Knight
Prince Electro Wizard
Prince Electro Wizard
Firecracker Witch Prince Electro Wizard
Firecracker Dart Goblin Witch Prince Electro Wizard Golden Knight
Witch Firecracker Dart Goblin Giant Skeleton Electro Wizard
Dart Goblin Prince Electro Wizard
Firecracker Dart Goblin Witch Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Giant Skeleton Electro Wizard
Electro Wizard Firecracker Prince
Giant Skeleton Witch Prince Electro Wizard Golden Knight
Prince Giant Skeleton Electro Wizard
Giant Skeleton Witch Prince
Firecracker Dart Goblin Witch Electro Wizard
Prince Dart Goblin Witch Giant Skeleton Electro Wizard
Giant Skeleton Prince
Giant Skeleton Electro Wizard Firecracker Witch Prince
Witch Dart Goblin
Dart Goblin Witch Prince Giant Skeleton Golden Knight
Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Witch Golden Knight
Firecracker Dart Goblin Witch
Witch Electro Wizard Firecracker Dart Goblin Prince Giant Skeleton Golden Knight
Firecracker Dart Goblin Witch Giant Skeleton Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Giant Skeleton Golden Knight
Firecracker Dart Goblin Electro Wizard Golden Knight
Dart Goblin Giant Skeleton
Firecracker Dart Goblin Prince Giant Skeleton
Firecracker
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin Golden Knight
Prince Electro Wizard
Firecracker Dart Goblin Prince Electro Wizard Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Firecracker Dart Goblin Witch Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Prince Electro Wizard
Firecracker Dart Goblin Witch Golden Knight
Prince Giant Skeleton
Prince
Firecracker Witch
Witch
Firecracker Dart Goblin Witch Electro Wizard Golden Knight
Witch Prince Golden Knight
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin Witch Electro Wizard
Electro Wizard Firecracker Dart Goblin Witch
Dart Goblin
Firecracker Electro Wizard
Prince Giant Skeleton
Firecracker
Electro Wizard Dart Goblin Witch Prince
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Dart Goblin Prince Electro Wizard
Firecracker Dart Goblin
Giant Skeleton
Firecracker Dart Goblin Prince
Firecracker Dart Goblin Witch Giant Skeleton Electro Wizard Golden Knight
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Dart Goblin Witch Prince Giant Skeleton Electro Wizard Golden Knight

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