My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Giant Skeleton
Giant Snowball
Bats Guards
Zap
Bats Firecracker Guards
Barbarian Barrel
Knight Firecracker Tesla Guards Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Guards Giant Skeleton
Earthquake
Firecracker Tesla Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Guards Giant Skeleton
Fireball
Firecracker Tesla
Poison
Bats Firecracker Guards
Lightning
Knight Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Guards Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Guards Tesla Mini P.E.K.K.A Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Firecracker Mini P.E.K.K.A
Knight
Bats Firecracker The Log
Firecracker
Knight Bats Mini P.E.K.K.A Giant Skeleton
Tesla
Mini P.E.K.K.A
Bats Firecracker Giant Skeleton The Log
Guards
The Log
Giant Skeleton
Bats Firecracker Mini P.E.K.K.A The Log
The Log
Knight Mini P.E.K.K.A Guards Giant Skeleton

Defense Synergies 6 17

Bats
Knight Firecracker Tesla Mini P.E.K.K.A Giant Skeleton The Log
Knight
Bats Firecracker Tesla Mini P.E.K.K.A The Log
Firecracker
Knight The Log Bats Tesla Mini P.E.K.K.A Guards Giant Skeleton
Tesla
Knight The Log Bats Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A
The Log Bats Knight Firecracker Tesla Guards
Guards
Firecracker Tesla Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Bats Firecracker Guards The Log
The Log
Firecracker Tesla Mini P.E.K.K.A Bats Knight Guards Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla The Log
Mini P.E.K.K.A Bats Knight Firecracker Tesla The Log
Tesla Mini P.E.K.K.A Bats Knight Giant Skeleton
Tesla Mini P.E.K.K.A Bats Knight Firecracker Guards
Firecracker Mini P.E.K.K.A Giant Skeleton The Log
The Log Bats Firecracker Tesla Guards
Bats Tesla Firecracker
Tesla Giant Skeleton The Log
Tesla Mini P.E.K.K.A
Knight Guards Firecracker Tesla Mini P.E.K.K.A Giant Skeleton
Bats Guards Knight Firecracker Tesla Giant Skeleton The Log
Tesla Bats Firecracker
Tesla Mini P.E.K.K.A Bats Knight Guards Giant Skeleton The Log
Bats Firecracker Tesla Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Knight Tesla
Tesla Mini P.E.K.K.A The Log
Tesla Bats Knight Firecracker Mini P.E.K.K.A
Tesla Bats Knight Firecracker Guards The Log
The Log Bats Knight Firecracker Tesla Guards Giant Skeleton
Mini P.E.K.K.A Tesla
Bats Knight Firecracker Tesla Mini P.E.K.K.A Guards Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Tesla Giant Skeleton
Knight Firecracker Tesla Mini P.E.K.K.A The Log
Guards Giant Skeleton Bats Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Giant Skeleton Bats Knight Tesla The Log
Giant Skeleton Knight Tesla Mini P.E.K.K.A Guards
Firecracker Bats Tesla
Mini P.E.K.K.A Guards Bats Knight Tesla Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Tesla
Giant Skeleton Bats Knight Firecracker Mini P.E.K.K.A The Log
Tesla Guards
Bats Knight Tesla Mini P.E.K.K.A Guards Giant Skeleton
Guards Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Knight Tesla Guards
Firecracker Tesla
Tesla Guards Bats Knight Firecracker Mini P.E.K.K.A Giant Skeleton The Log
Bats Firecracker Tesla Mini P.E.K.K.A Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards Giant Skeleton The Log
Firecracker The Log
Giant Skeleton The Log
Knight Firecracker Guards Giant Skeleton The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Mini P.E.K.K.A Guards
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
Giant Skeleton The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker Guards
Mini P.E.K.K.A
The Log
Firecracker
Giant Skeleton
Firecracker The Log
Bats Guards
Firecracker
The Log
Knight Firecracker Mini P.E.K.K.A
The Log Firecracker
Giant Skeleton
Firecracker
Bats Firecracker Guards Giant Skeleton The Log
Firecracker Bats
Firecracker Giant Skeleton The Log

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